Document startup story sequence order
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@@ -9752,3 +9752,37 @@ Unreal Engine install status:
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`AgrarianGameEditor Linux Development`.
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- Unreal Blueprint verifier passed:
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`Scripts/verify_agrarian_player_blueprints.py`.
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## Startup Story Sequence And Menu Order Fix - 2026-05-21
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- Nathan reported the copyright/studio/startup notice was appearing at the
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start of the game screen after character selection instead of first boot.
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- Root cause: the old `AAgrarianDemoNoticeActor` was map-driven, so it could
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overlap or appear out of order relative to controller-owned frontend/menu
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state. It also kept startup presentation separate from the input control
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repair flow.
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- Moved startup presentation ownership into `AAgrarianGamePlayerController`:
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- splash/copyright/studio screen plays first at boot.
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- a 60-second story sequence plays next.
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- cinematic credits play after story.
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- character selection appears only after splash/story/credits complete or
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are skipped.
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- Added skip behavior:
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- any key or mouse click advances splash to story.
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- any key or mouse click advances story to credits.
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- any key or mouse click advances credits to character selection.
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- `AAgrarianDemoNoticeActor` now has `bAutoShowNotice = false` by default so
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the legacy map actor does not create a second out-of-order startup overlay.
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- `UAgrarianDemoNoticeWidget` now supports presentation segments:
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`Splash`, `Story`, `Credits`, and legacy `DemoNotice`.
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- Story direction implemented in text/cinematic motion:
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post-collapse recovery, knowledge as inheritance, realistic time pressure,
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and Ground Zero as the beginning of a new history.
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- Verification:
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- Python compile passed for `Scripts/verify_startup_credits_sequence.py`.
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- `Scripts/verify_startup_credits_sequence.py` passed.
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- `Scripts/verify_mvp_menu_input_and_quit_flow.py` passed.
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- Linux editor target build passed:
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`AgrarianGameEditor Linux Development`.
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- Note: previous-game skip/loading behavior is still design-only; no saved-game
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selector exists yet. This startup flow is for the new-game/demo path.
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