Update handoff for equipment slot decision
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@@ -3638,3 +3638,40 @@ Roadmap state:
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- Current version section: `0.1.E Inventory System`
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- Current version section: `0.1.E Inventory System`
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- Items remaining in `0.1.E`: `4`
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- Items remaining in `0.1.E`: `4`
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- Immediate next roadmap item: `Add equipment slots if needed`.
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- Immediate next roadmap item: `Add equipment slots if needed`.
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## Agrarian Equipment Slot Decision - 2026-05-17
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Current repo:
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- `/mnt/projects/AgrarianGameBulid`
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- GitHub remote: `pacificao/AgrarianGameBuild`
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- Current branch: `main`
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- Latest pushed commit: `edd4050 Document equipment slot decision`
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Completed roadmap item:
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- `Add equipment slots if needed`
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- Decision: dedicated equipment slots are deferred for the 0.1.E MVP.
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- Reason: current tools, including `basic_tool`, do not yet drive active hand,
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worn, backpack, armor, weapon, durability, animation, or mesh-attachment
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rules; adding slots now would create replicated/UI/save state with no
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gameplay consumer.
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- Documented the future trigger: add server-authoritative, replicated,
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persisted equipment slot state when an implemented system actually needs
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equipped state.
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- Added `Scripts/verify_equipment_slot_decision.py`.
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- Updated the inventory data model, technical design document, and roadmap.
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Verification:
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- `python3 -m py_compile Scripts/verify_equipment_slot_decision.py` passed.
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- `python3 Scripts/verify_equipment_slot_decision.py` passed.
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- `git diff --check` passed.
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- No Windows editor build was run because this item only changed docs and Python
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verification.
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Roadmap state:
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- Current version section: `0.1.E Inventory System`
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- Items remaining in `0.1.E`: `3`
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- Immediate next roadmap item: `Add weight or carry capacity placeholder`.
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