Update handoff for equipment slot decision

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2026-05-17 13:08:03 -07:00
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@@ -3638,3 +3638,40 @@ Roadmap state:
- Current version section: `0.1.E Inventory System` - Current version section: `0.1.E Inventory System`
- Items remaining in `0.1.E`: `4` - Items remaining in `0.1.E`: `4`
- Immediate next roadmap item: `Add equipment slots if needed`. - Immediate next roadmap item: `Add equipment slots if needed`.
## Agrarian Equipment Slot Decision - 2026-05-17
Current repo:
- `/mnt/projects/AgrarianGameBulid`
- GitHub remote: `pacificao/AgrarianGameBuild`
- Current branch: `main`
- Latest pushed commit: `edd4050 Document equipment slot decision`
Completed roadmap item:
- `Add equipment slots if needed`
- Decision: dedicated equipment slots are deferred for the 0.1.E MVP.
- Reason: current tools, including `basic_tool`, do not yet drive active hand,
worn, backpack, armor, weapon, durability, animation, or mesh-attachment
rules; adding slots now would create replicated/UI/save state with no
gameplay consumer.
- Documented the future trigger: add server-authoritative, replicated,
persisted equipment slot state when an implemented system actually needs
equipped state.
- Added `Scripts/verify_equipment_slot_decision.py`.
- Updated the inventory data model, technical design document, and roadmap.
Verification:
- `python3 -m py_compile Scripts/verify_equipment_slot_decision.py` passed.
- `python3 Scripts/verify_equipment_slot_decision.py` passed.
- `git diff --check` passed.
- No Windows editor build was run because this item only changed docs and Python
verification.
Roadmap state:
- Current version section: `0.1.E Inventory System`
- Items remaining in `0.1.E`: `3`
- Immediate next roadmap item: `Add weight or carry capacity placeholder`.