Document 0.1.M resource persistence handoff
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@@ -5707,3 +5707,43 @@ Roadmap state:
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- Current version section: `0.1.M Persistence MVP`
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- Current version section: `0.1.M Persistence MVP`
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- Items remaining in `0.1.M`: `10`
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- Items remaining in `0.1.M`: `10`
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- Immediate next roadmap item: `Save resource depletion state if needed`.
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- Immediate next roadmap item: `Save resource depletion state if needed`.
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## Agrarian 0.1.M Resource Depletion Persistence - 2026-05-18
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Current repo:
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- `/mnt/projects/AgrarianGameBulid`
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- GitHub remote: `pacificao/AgrarianGameBuild`
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- Current branch: `main`
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- Latest pushed game commit: `66f523b Document resource depletion persistence`
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Completed roadmap item:
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- `Save resource depletion state if needed`
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- Confirmed active loaded resource nodes persist stable `ResourceNodeId`,
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remaining harvest count, and MVP respawn flag through
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`FAgrarianSavedResourceNode`.
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- Restore applies depletion only to matching map-authored resource nodes,
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leaving tile-authored placement owned by map/tile content.
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- Updated persistence documentation, roadmap wording, and the resource-node
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persistence verifier for the 0.1.M item.
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Verification:
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- `python3 -m py_compile Scripts/verify_resource_node_persistence.py` passed.
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- `python3 Scripts/verify_resource_node_persistence.py` passed.
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- `git diff --check` passed.
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- No Windows editor compile was run for this item because it only documented
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and verified an existing C++ persistence path.
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Deployment classification:
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- `Docs/email only` for this item.
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- Milestone still has `Server deploy required` pending because earlier 0.1.M
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persistence runtime changes affect the multiplayer host.
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Roadmap state:
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- Current version section: `0.1.M Persistence MVP`
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- Items remaining in `0.1.M`: `9`
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- Immediate next roadmap item: `Save world time`.
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