Document 0.1.M resource persistence handoff

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2026-05-18 19:21:10 -07:00
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@@ -5707,3 +5707,43 @@ Roadmap state:
- Current version section: `0.1.M Persistence MVP` - Current version section: `0.1.M Persistence MVP`
- Items remaining in `0.1.M`: `10` - Items remaining in `0.1.M`: `10`
- Immediate next roadmap item: `Save resource depletion state if needed`. - Immediate next roadmap item: `Save resource depletion state if needed`.
## Agrarian 0.1.M Resource Depletion Persistence - 2026-05-18
Current repo:
- `/mnt/projects/AgrarianGameBulid`
- GitHub remote: `pacificao/AgrarianGameBuild`
- Current branch: `main`
- Latest pushed game commit: `66f523b Document resource depletion persistence`
Completed roadmap item:
- `Save resource depletion state if needed`
- Confirmed active loaded resource nodes persist stable `ResourceNodeId`,
remaining harvest count, and MVP respawn flag through
`FAgrarianSavedResourceNode`.
- Restore applies depletion only to matching map-authored resource nodes,
leaving tile-authored placement owned by map/tile content.
- Updated persistence documentation, roadmap wording, and the resource-node
persistence verifier for the 0.1.M item.
Verification:
- `python3 -m py_compile Scripts/verify_resource_node_persistence.py` passed.
- `python3 Scripts/verify_resource_node_persistence.py` passed.
- `git diff --check` passed.
- No Windows editor compile was run for this item because it only documented
and verified an existing C++ persistence path.
Deployment classification:
- `Docs/email only` for this item.
- Milestone still has `Server deploy required` pending because earlier 0.1.M
persistence runtime changes affect the multiplayer host.
Roadmap state:
- Current version section: `0.1.M Persistence MVP`
- Items remaining in `0.1.M`: `9`
- Immediate next roadmap item: `Save world time`.