From 30c94104936deb3a6c28f64984c6ae0a9093b1ef Mon Sep 17 00:00:00 2001 From: nathan Date: Thu, 21 May 2026 08:12:39 -0700 Subject: [PATCH] Document terrain material visual pass --- dev/HANDOFF.md | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) diff --git a/dev/HANDOFF.md b/dev/HANDOFF.md index 3e54dcaa..4a76ff4a 100644 --- a/dev/HANDOFF.md +++ b/dev/HANDOFF.md @@ -9499,3 +9499,30 @@ Unreal Engine install status: is still placeholder-heavy. - Game repo commit: `13e931e Prioritize investor visual credibility`. + +## Ground Zero Terrain Material Visual Pass - 2026-05-21 + +- Completed the first `0.2.0 Investor Visual Credibility Baseline` roadmap + item: replace or upgrade the terrain material so Ground Zero no longer reads + as flat tan placeholder ground. +- Active game repo: + `/home/nathan/UnrealProjects/AgrarianGame` on `unreal-engine` + (`192.168.5.20`). +- Updated `Scripts/setup_ground_zero_demo_map.py` so + `M_AGR_GZ_Terrain_CoastalScrub` is rebuilt as a procedural coastal scrub + material: + dry soil, muted scrub green, and sandy path color families are blended + through broad and fine noise nodes, with roughness/specular set for matte + ground. +- Updated `Scripts/verify_ground_zero_natural_environment_pass.py` to verify + the saved terrain material package includes noise, lerp, and color-vector + expression families instead of accepting a flat constant material. +- Updated `Docs/Terrain/GroundZeroNaturalEnvironmentPass.md` and marked the + roadmap item complete in `AGRARIAN_DEVELOPMENT_ROADMAP.md`. +- Verification: + - setup script completed in Unreal 5.7.4 headless `NullRHI` mode. + - natural environment verifier passed: map check reported 0 errors and + 0 warnings; verifier reported 9 materials, 1 landscape, 17 dressed + resource/water actors, and 31 variation actors. + - Linux editor target build passed: + `AgrarianGameEditor Linux Development` was up to date and succeeded.