diff --git a/dev/HANDOFF.md b/dev/HANDOFF.md index 7bf1baf8..06a9db95 100644 --- a/dev/HANDOFF.md +++ b/dev/HANDOFF.md @@ -9686,3 +9686,37 @@ Unreal Engine install status: - `Scripts/verify_asset_pipeline_policy.py` passed. - `Scripts/verify_asset_license_free_only.py` passed. - `git diff --check` passed. + +## Ground Zero Asset Queue And Biome Resource Plan - 2026-05-21 + +- Nathan asked to start pulling assets for Ground Zero so the investor demo can + sell the game on look and feel, and to plan automatic biome selection plus + persistent/removable natural resources. +- Added `Docs/Art/GroundZeroAssetAcquisitionQueue.md` with free-only Fab + candidates: + - Free Shrubs Pack (Ultra Realistic Wind) + - Mediterranean Vegetation: Plant Pack I + - temperate Vegetation: optimized Grass Library + - Soul: Cave + - Modular Rural House & Pine Forest Environment +- Candidate notes: + - some Project Nature assets appeared free but region-unavailable from + unauthenticated browsing, so verify through the Epic/Fab account before + relying on them. + - do not import paid assets or uncertain entitlements. +- Added `Docs/World/BiomeAndNaturalResourceGenerationPlan.md`. + It defines tile biome inputs, weighted biome blends, asset-set selection, + persistent world-resource records, durable player removal, and realistic + regrowth/reseeding timing. +- Updated roadmap sequencing: + - `0.2.0` now includes the completed Ground Zero asset acquisition queue. + - new next milestone is `0.2.A Tile Biome And Natural Resource Foundation`. + - land claiming moves after biome/resource foundation because claims will + depend on durable tile state. +- Added `Scripts/verify_ground_zero_asset_queue.py`. +- Verification: + - Python compile passed for asset/biome policy verifiers. + - `Scripts/verify_asset_pipeline_policy.py` passed. + - `Scripts/verify_asset_license_free_only.py` passed. + - `Scripts/verify_ground_zero_asset_queue.py` passed. + - `git diff --check` passed.