From 37157782e3117e3833baf908e99b47d341b4e50b Mon Sep 17 00:00:00 2001 From: nathan Date: Mon, 18 May 2026 13:03:13 -0700 Subject: [PATCH] Update handoff for bleeding placeholder --- dev/HANDOFF.md | 34 ++++++++++++++++++++++++++++++++++ 1 file changed, 34 insertions(+) diff --git a/dev/HANDOFF.md b/dev/HANDOFF.md index 3894291b..5731aff4 100644 --- a/dev/HANDOFF.md +++ b/dev/HANDOFF.md @@ -4713,3 +4713,37 @@ Verification: - Roadmap/design section search passed. - `git diff --check` passed. + +## Agrarian 0.1.J Bleeding Placeholder - 2026-05-18 + +Current repo: + +- `/mnt/projects/AgrarianGameBulid` +- GitHub remote: `pacificao/AgrarianGameBuild` +- Current branch: `main` +- Latest pushed game commit: `c796a99 Add bleeding survival placeholder` + +Completed roadmap item: + +- `Add bleeding placeholder` + - Survival now tracks replicated `BleedingSeverity` inside + `FAgrarianSurvivalSnapshot`. + - Added `BleedingDamagePerMinute`, `BleedingExhaustionPerSecond`, + `AddBleeding`, and `ReduceBleeding` to `UAgrarianSurvivalComponent`. + - Generic injuries now seed bleeding at a light placeholder ratio. + - Active bleeding applies small health and exhaustion pressure and contributes + to care-history injury burden. + - Debug HUD and `AgrarianSurvival` console output now display bleeding. + - Added `Scripts/verify_bleeding_placeholder.py`. + +Verification: + +- `python3 -m py_compile Scripts/verify_bleeding_placeholder.py` passed. +- `python3 Scripts/verify_bleeding_placeholder.py` passed. +- `git diff --check` passed. +- Windows editor build passed via `Scripts\BuildEditor-Windows.bat`. + +Roadmap state: + +- Current version section: `0.1.J Injury And Basic Survival Consequences` +- Immediate next roadmap item: `Add sprain or movement penalty placeholder`.