Document unreal-engine Ubuntu VM
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@@ -9260,3 +9260,70 @@ Current risk:
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successfully, but the meshes may still need animation/retarget polish because
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the imported pack appears to use its own UE4-style skeleton/demo animations
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while the current character blueprint was originally based on the UE template.
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## Agrarian Ubuntu Unreal VM Created - 2026-05-20
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Unraid host:
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- `192.168.5.8`
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VM created:
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- Name: `unreal-engine`
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- Static IP: `192.168.5.20/22`
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- Gateway: `192.168.4.1`
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- Bridge: `br0`
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- User: `nathan`
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- SSH: enabled
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- Sudo: passwordless sudo enabled for `nathan`
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- Autostart: enabled in libvirt/Unraid
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VM resources:
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- vCPU: `8`
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- RAM: `32 GiB`
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- Disk: standalone qcow2, `500 GiB` virtual
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- Disk path:
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`/mnt/user/domains/unreal-engine/vdisk1.qcow2`
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- VM XML:
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`/mnt/user/domains/unreal-engine/unreal-engine.xml`
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Installed base packages:
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- `openssh-server`
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- `qemu-guest-agent`
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- `git`
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- `git-lfs`
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- `build-essential`
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- `clang`
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- `cmake`
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- `ninja-build`
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- `python3`
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- `python3-pip`
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- `tmux`
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- `htop`
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- `rsync`
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- `curl`
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- `unzip`
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- `ca-certificates`
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Verification:
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- SSH login to `nathan@192.168.5.20` succeeded.
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- Hostname: `unreal-engine`
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- `nproc`: `8`
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- Memory: about `31 GiB`
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- Root filesystem: about `484 GiB` available after resize.
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- `git lfs version` succeeded.
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- `ssh` service active.
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- `qemu-guest-agent` service active.
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- `virsh domifaddr unreal-engine --source agent` reports `192.168.5.20/22`.
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Notes:
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- The VM was initially created from the Ubuntu 24.04 cloud image as a qcow2
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overlay, then converted to a standalone qcow2 so it no longer depends on the
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base cloud image remaining in `/mnt/user/isos`.
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- Unreal Engine itself is not installed yet. Next step is to install or build
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UE `5.7.4` on this VM, then set up the local source checkout from the chosen
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Git remote.
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