Update handoff for target player count gate
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@@ -8179,3 +8179,54 @@ Roadmap state:
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- Current version section: `0.1.Q MVP QA Gates`
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- Items remaining in `0.1.Q`: `1`
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- Immediate next roadmap item: `Server remains stable with target test player count`.
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## Agrarian 0.1.Q Target Player Count Stability Gate - 2026-05-19
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Current repo:
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- `/home/nathan/AgrarianGameBuild`
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- GitHub remote: `pacificao/AgrarianGameBuild`
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- Current branch: `main`
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- Latest pushed game commit: `5de5c11 Add target player count stability QA gate`
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Completed roadmap item:
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- `Server remains stable with target test player count`
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- Added a target player count server-stability QA gate using the MVP audience
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definition: 2-player minimum proof, 4-player closed-test smoke target, and
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8-player stretch test only after the server path is stable.
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- Tied the gate to server launch, two-client connection, reconnect retention,
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critical log scanning, active service state, and UDP `7777` listener checks.
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- Confirmed the current live multiplayer host is active and listening on UDP
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`7777`.
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Verification:
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- `python3 Scripts/verify_server_stability_player_count_qa_gate.py` passed.
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- `python3 Scripts/verify_server_launch_gate.py` passed.
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- `python3 Scripts/verify_two_client_connection_gate.py` passed.
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- `python3 Scripts/verify_reconnect_state_retention_qa_gate.py` passed.
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- `python3 Scripts/verify_critical_log_spam_qa_gate.py` passed.
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- `python3 -m py_compile Scripts/verify_server_stability_player_count_qa_gate.py` passed.
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- `git diff --check` passed.
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- Live host check passed: `agrarian-game-server.service` active and
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`AgrarianGame` listening on `0.0.0.0:7777/udp`.
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Deployment classification:
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- `Server QA gate`.
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- Re-run after every server package deployment that changes gameplay,
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persistence, networking, map content, or server startup behavior.
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Automation:
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- Email summary sent to `nathan@pacificao.com` through the current local
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project mail helper, not AWS SES.
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Roadmap state:
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- Current version section: `0.1.Q MVP QA Gates`
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- Items remaining in `0.1.Q`: `0`
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- Immediate next step: run full 0.1.Q verifier set, build Windows investor demo,
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deploy the multiplayer server only if server-relevant changes require it, and
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send final summary.
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