Document gameplay control restore hardening

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2026-05-21 15:44:35 -07:00
parent 338d0a13c4
commit 55bf40cf5a
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@@ -9720,3 +9720,35 @@ Unreal Engine install status:
- `Scripts/verify_asset_license_free_only.py` passed. - `Scripts/verify_asset_license_free_only.py` passed.
- `Scripts/verify_ground_zero_asset_queue.py` passed. - `Scripts/verify_ground_zero_asset_queue.py` passed.
- `git diff --check` passed. - `git diff --check` passed.
## Gameplay Control Restore Hardening - 2026-05-21
- Nathan reported controls still did not work while waiting on Fab asset
import.
- Verified actual Blueprint defaults in Unreal:
- `BP_AgrarianGameMode` points to `BP_AgrarianPlayerCharacter` and
`BP_AgrarianPlayerController`.
- controller has `/Game/Input/IMC_Default` and `/Game/Input/IMC_MouseLook`.
- character has Jump, Move, Look, MouseLook, Interact, Sprint, Crouch,
Prone, and ToggleCamera actions assigned.
- input mapping assets contain WASD/arrow movement, mouse look, gamepad look,
interact, sprint, crouch, prone, and camera-toggle mappings.
- Added `AAgrarianGamePlayerController::RestoreGameplayControlState()` to make
frontend completion repair all gameplay state through one path:
ignore input stacks, game-only input mode, mouse cursor, mapping contexts,
pawn visibility, pawn collision, character movement mode, and view target.
- `AcknowledgePossession()` now restores gameplay control state for newly
possessed local pawns when the frontend is not active.
- Added `AgrarianRepairGameplayInput` exec command as a manual emergency repair
path during testing.
- Updated menu/startup verifiers to require the restore path and no longer
accept stale `SetIgnoreMoveInput(false)` / `SetIgnoreLookInput(false)`
patterns.
- Verification:
- Python compile passed for changed verifier scripts.
- `Scripts/verify_mvp_menu_input_and_quit_flow.py` passed.
- `Scripts/verify_mvp_segmented_startup_pause_flow.py` passed.
- Linux editor target build passed:
`AgrarianGameEditor Linux Development`.
- Unreal Blueprint verifier passed:
`Scripts/verify_agrarian_player_blueprints.py`.