stabilize build system: depends, installer, boost/bdb fixes, cross targets groundwork
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//---------------------------------------------------------------------------//
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// Copyright (c) 2013-2014 Kyle Lutz <kyle.r.lutz@gmail.com>
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//
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// Distributed under the Boost Software License, Version 1.0
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// See accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt
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//
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// See http://boostorg.github.com/compute for more information.
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//---------------------------------------------------------------------------//
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#ifndef BOOST_COMPUTE_DETAIL_VENDOR_HPP
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#define BOOST_COMPUTE_DETAIL_VENDOR_HPP
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#include <boost/compute/device.hpp>
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#include <boost/compute/platform.hpp>
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namespace boost {
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namespace compute {
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namespace detail {
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// returns true if the device is an nvidia gpu
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inline bool is_nvidia_device(const device &device)
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{
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std::string nvidia("NVIDIA");
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return device.vendor().compare(0, nvidia.size(), nvidia) == 0;
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}
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// returns true if the device is an amd cpu or gpu
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inline bool is_amd_device(const device &device)
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{
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return device.platform().vendor() == "Advanced Micro Devices, Inc.";
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}
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// returns true if the platform is Apple OpenCL platform
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inline bool is_apple_platform(const platform &platform)
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{
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return platform.name() == "Apple";
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}
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// returns true if the device is from Apple OpenCL Platform
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inline bool is_apple_platform_device(const device &device)
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{
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return is_apple_platform(device.platform());
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}
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} // end detail namespace
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} // end compute namespace
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} // end boost namespace
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#endif // BOOST_COMPUTE_DETAIL_VENDOR_HPP
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