stabilize build system: depends, installer, boost/bdb fixes, cross targets groundwork
This commit is contained in:
@@ -0,0 +1,84 @@
|
||||
// wait.hpp --------------------------------------------------------------//
|
||||
|
||||
// Copyright 2010 Vicente J. Botet Escriba
|
||||
// Copyright 2015 Andrey Semashev
|
||||
|
||||
// Distributed under the Boost Software License, Version 1.0.
|
||||
// See http://www.boost.org/LICENSE_1_0.txt
|
||||
|
||||
|
||||
#ifndef BOOST_DETAIL_WINAPI_WAIT_HPP
|
||||
#define BOOST_DETAIL_WINAPI_WAIT_HPP
|
||||
|
||||
#include <boost/detail/winapi/basic_types.hpp>
|
||||
|
||||
#ifdef BOOST_HAS_PRAGMA_ONCE
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#if !defined( BOOST_USE_WINDOWS_H )
|
||||
extern "C" {
|
||||
BOOST_SYMBOL_IMPORT boost::detail::winapi::DWORD_ WINAPI
|
||||
WaitForSingleObject(
|
||||
boost::detail::winapi::HANDLE_ hHandle,
|
||||
boost::detail::winapi::DWORD_ dwMilliseconds);
|
||||
|
||||
BOOST_SYMBOL_IMPORT boost::detail::winapi::DWORD_ WINAPI
|
||||
WaitForMultipleObjects(
|
||||
boost::detail::winapi::DWORD_ nCount,
|
||||
boost::detail::winapi::HANDLE_ const* lpHandles,
|
||||
boost::detail::winapi::BOOL_ bWaitAll,
|
||||
boost::detail::winapi::DWORD_ dwMilliseconds);
|
||||
|
||||
#if BOOST_USE_WINAPI_VERSION >= BOOST_WINAPI_VERSION_NT4
|
||||
BOOST_SYMBOL_IMPORT boost::detail::winapi::DWORD_ WINAPI
|
||||
SignalObjectAndWait(
|
||||
boost::detail::winapi::HANDLE_ hObjectToSignal,
|
||||
boost::detail::winapi::HANDLE_ hObjectToWaitOn,
|
||||
boost::detail::winapi::DWORD_ dwMilliseconds,
|
||||
boost::detail::winapi::BOOL_ bAlertable);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
namespace boost {
|
||||
namespace detail {
|
||||
namespace winapi {
|
||||
|
||||
using ::WaitForMultipleObjects;
|
||||
using ::WaitForSingleObject;
|
||||
#if BOOST_USE_WINAPI_VERSION >= BOOST_WINAPI_VERSION_NT4
|
||||
using ::SignalObjectAndWait;
|
||||
#endif
|
||||
|
||||
#if defined( BOOST_USE_WINDOWS_H )
|
||||
|
||||
const DWORD_ INFINITE_ = INFINITE;
|
||||
const DWORD_ WAIT_ABANDONED_ = WAIT_ABANDONED;
|
||||
const DWORD_ WAIT_OBJECT_0_ = WAIT_OBJECT_0;
|
||||
const DWORD_ WAIT_TIMEOUT_ = WAIT_TIMEOUT;
|
||||
const DWORD_ WAIT_FAILED_ = WAIT_FAILED;
|
||||
|
||||
#else // defined( BOOST_USE_WINDOWS_H )
|
||||
|
||||
const DWORD_ INFINITE_ = (DWORD_)0xFFFFFFFF;
|
||||
const DWORD_ WAIT_ABANDONED_ = 0x00000080L;
|
||||
const DWORD_ WAIT_OBJECT_0_ = 0x00000000L;
|
||||
const DWORD_ WAIT_TIMEOUT_ = 0x00000102L;
|
||||
const DWORD_ WAIT_FAILED_ = (DWORD_)0xFFFFFFFF;
|
||||
|
||||
#endif // defined( BOOST_USE_WINDOWS_H )
|
||||
|
||||
const DWORD_ infinite = INFINITE_;
|
||||
const DWORD_ wait_abandoned = WAIT_ABANDONED_;
|
||||
const DWORD_ wait_object_0 = WAIT_OBJECT_0_;
|
||||
const DWORD_ wait_timeout = WAIT_TIMEOUT_;
|
||||
const DWORD_ wait_failed = WAIT_FAILED_;
|
||||
|
||||
const DWORD_ max_non_infinite_wait = (DWORD_)0xFFFFFFFE;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif // BOOST_DETAIL_WINAPI_WAIT_HPP
|
||||
Reference in New Issue
Block a user