stabilize build system: depends, installer, boost/bdb fixes, cross targets groundwork
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/*=============================================================================
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Copyright (c) 2014 Kohei Takahashi
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Distributed under the Boost Software License, Version 1.0. (See accompanying
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file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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==============================================================================*/
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#ifndef FUSION_TUPLE_TIE_14122014_0115
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#define FUSION_TUPLE_TIE_14122014_0115
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#include <boost/fusion/support/config.hpp>
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#include <boost/fusion/tuple/tuple_fwd.hpp>
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///////////////////////////////////////////////////////////////////////////////
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// With no variadics, we will use the C++03 version
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///////////////////////////////////////////////////////////////////////////////
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#if !defined(BOOST_FUSION_HAS_VARIADIC_TUPLE)
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# include <boost/fusion/tuple/detail/tuple_tie.hpp>
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#else
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///////////////////////////////////////////////////////////////////////////////
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// C++11 interface
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///////////////////////////////////////////////////////////////////////////////
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#include <boost/fusion/tuple/tuple.hpp>
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namespace boost { namespace fusion
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{
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template <typename ...T>
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BOOST_FUSION_GPU_ENABLED
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inline tuple<T&...>
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tie(T&... arg)
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{
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return tuple<T&...>(arg...);
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}
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}}
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#endif
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#endif
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