stabilize build system: depends, installer, boost/bdb fixes, cross targets groundwork

This commit is contained in:
2026-02-24 18:38:47 +00:00
parent da8c28aaeb
commit 65cb2619a7
13106 changed files with 2484322 additions and 1804 deletions
@@ -0,0 +1,69 @@
// Copyright (C) 2000 Stephen Cleary
//
// Distributed under the Boost Software License, Version 1.0. (See
// accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
//
// See http://www.boost.org for updates, documentation, and revision history.
#ifndef BOOST_POOL_GUARD_HPP
#define BOOST_POOL_GUARD_HPP
/*!
\file
\brief Extremely Light-Weight guard class.
\details Auto-lock/unlock-er
detail/guard.hpp provides a type guard<Mutex>
that allows scoped access to the Mutex's locking and unlocking operations.
It is used to ensure that a Mutex is unlocked, even if an exception is thrown.
*/
namespace boost {
namespace details {
namespace pool {
template <typename Mutex> //!< \tparam Mutex (platform-specific) mutex class.
class guard
{ //! Locks the mutex, binding guard<Mutex> to Mutex.
/*! Example:
Given a (platform-specific) mutex class, we can wrap code as follows:
extern mutex global_lock;
static void f()
{
boost::details::pool::guard<mutex> g(global_lock);
// g's constructor locks "global_lock"
... // do anything:
// throw exceptions
// return
// or just fall through
} // g's destructor unlocks "global_lock"
*/
private:
Mutex & mtx;
guard(const guard &); //!< Guards the mutex, ensuring unlocked on destruction, even if exception is thrown.
void operator=(const guard &);
public:
explicit guard(Mutex & nmtx)
:mtx(nmtx)
{ //! Locks the mutex of the guard class.
mtx.lock();
}
~guard()
{ //! destructor unlocks the mutex of the guard class.
mtx.unlock();
}
}; // class guard
} // namespace pool
} // namespace details
} // namespace boost
#endif
@@ -0,0 +1,50 @@
// Copyright (C) 2000 Stephen Cleary
//
// Distributed under the Boost Software License, Version 1.0. (See
// accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
//
// See http://www.boost.org for updates, documentation, and revision history.
#ifndef BOOST_POOL_MUTEX_HPP
#define BOOST_POOL_MUTEX_HPP
#include <boost/config.hpp> // for workarounds
#if defined (BOOST_HAS_THREADS) && !defined(BOOST_POOL_NO_MT)
#if defined (BOOST_NO_CXX11_HDR_MUTEX)
#include <boost/thread/mutex.hpp>
#else
#include <mutex>
#endif
#endif
namespace boost{ namespace details{ namespace pool{
class null_mutex
{
private:
null_mutex(const null_mutex &);
void operator=(const null_mutex &);
public:
null_mutex() { }
static void lock() { }
static void unlock() { }
};
#if !defined(BOOST_HAS_THREADS) || defined(BOOST_NO_MT) || defined(BOOST_POOL_NO_MT)
typedef null_mutex default_mutex;
#else
#if defined (BOOST_NO_CXX11_HDR_MUTEX)
typedef boost::mutex default_mutex;
#else
typedef std::mutex default_mutex;
#endif
#endif
} // namespace pool
} // namespace details
} // namespace boost
#endif
@@ -0,0 +1,852 @@
// Copyright (C) 2000 Stephen Cleary
//
// Distributed under the Boost Software License, Version 1.0. (See accompany-
// ing file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
// See http://www.boost.org for updates, documentation, and revision history.
// This file was AUTOMATICALLY GENERATED from "stdin"
// Do NOT include directly!
// Do NOT edit!
template <typename T0>
element_type * construct(T0 & a0)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0>
element_type * construct(const T0 & a0)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0>
element_type * construct(volatile T0 & a0)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0>
element_type * construct(const volatile T0 & a0)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1>
element_type * construct(T0 & a0, T1 & a1)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1>
element_type * construct(const T0 & a0, T1 & a1)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1>
element_type * construct(volatile T0 & a0, T1 & a1)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1>
element_type * construct(const volatile T0 & a0, T1 & a1)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1>
element_type * construct(T0 & a0, const T1 & a1)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1>
element_type * construct(const T0 & a0, const T1 & a1)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1>
element_type * construct(volatile T0 & a0, const T1 & a1)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1>
element_type * construct(const volatile T0 & a0, const T1 & a1)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1>
element_type * construct(T0 & a0, volatile T1 & a1)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1>
element_type * construct(const T0 & a0, volatile T1 & a1)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1>
element_type * construct(volatile T0 & a0, volatile T1 & a1)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1>
element_type * construct(const volatile T0 & a0, volatile T1 & a1)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1>
element_type * construct(T0 & a0, const volatile T1 & a1)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1>
element_type * construct(const T0 & a0, const volatile T1 & a1)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1>
element_type * construct(volatile T0 & a0, const volatile T1 & a1)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1>
element_type * construct(const volatile T0 & a0, const volatile T1 & a1)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(T0 & a0, T1 & a1, T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(const T0 & a0, T1 & a1, T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(volatile T0 & a0, T1 & a1, T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(const volatile T0 & a0, T1 & a1, T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(T0 & a0, const T1 & a1, T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(const T0 & a0, const T1 & a1, T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(volatile T0 & a0, const T1 & a1, T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(const volatile T0 & a0, const T1 & a1, T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(T0 & a0, volatile T1 & a1, T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(const T0 & a0, volatile T1 & a1, T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(volatile T0 & a0, volatile T1 & a1, T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(const volatile T0 & a0, volatile T1 & a1, T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(T0 & a0, const volatile T1 & a1, T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(const T0 & a0, const volatile T1 & a1, T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(volatile T0 & a0, const volatile T1 & a1, T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(const volatile T0 & a0, const volatile T1 & a1, T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(T0 & a0, T1 & a1, const T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(const T0 & a0, T1 & a1, const T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(volatile T0 & a0, T1 & a1, const T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(const volatile T0 & a0, T1 & a1, const T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(T0 & a0, const T1 & a1, const T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(const T0 & a0, const T1 & a1, const T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(volatile T0 & a0, const T1 & a1, const T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(const volatile T0 & a0, const T1 & a1, const T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(T0 & a0, volatile T1 & a1, const T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(const T0 & a0, volatile T1 & a1, const T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(volatile T0 & a0, volatile T1 & a1, const T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(const volatile T0 & a0, volatile T1 & a1, const T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(T0 & a0, const volatile T1 & a1, const T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(const T0 & a0, const volatile T1 & a1, const T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(volatile T0 & a0, const volatile T1 & a1, const T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(const volatile T0 & a0, const volatile T1 & a1, const T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(T0 & a0, T1 & a1, volatile T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(const T0 & a0, T1 & a1, volatile T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(volatile T0 & a0, T1 & a1, volatile T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(const volatile T0 & a0, T1 & a1, volatile T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(T0 & a0, const T1 & a1, volatile T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(const T0 & a0, const T1 & a1, volatile T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(volatile T0 & a0, const T1 & a1, volatile T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(const volatile T0 & a0, const T1 & a1, volatile T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(T0 & a0, volatile T1 & a1, volatile T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(const T0 & a0, volatile T1 & a1, volatile T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(volatile T0 & a0, volatile T1 & a1, volatile T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(const volatile T0 & a0, volatile T1 & a1, volatile T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(T0 & a0, const volatile T1 & a1, volatile T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(const T0 & a0, const volatile T1 & a1, volatile T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(volatile T0 & a0, const volatile T1 & a1, volatile T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(const volatile T0 & a0, const volatile T1 & a1, volatile T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(T0 & a0, T1 & a1, const volatile T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(const T0 & a0, T1 & a1, const volatile T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(volatile T0 & a0, T1 & a1, const volatile T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(const volatile T0 & a0, T1 & a1, const volatile T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(T0 & a0, const T1 & a1, const volatile T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(const T0 & a0, const T1 & a1, const volatile T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(volatile T0 & a0, const T1 & a1, const volatile T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(const volatile T0 & a0, const T1 & a1, const volatile T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(T0 & a0, volatile T1 & a1, const volatile T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(const T0 & a0, volatile T1 & a1, const volatile T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(volatile T0 & a0, volatile T1 & a1, const volatile T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(const volatile T0 & a0, volatile T1 & a1, const volatile T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(T0 & a0, const volatile T1 & a1, const volatile T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(const T0 & a0, const volatile T1 & a1, const volatile T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(volatile T0 & a0, const volatile T1 & a1, const volatile T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(const volatile T0 & a0, const volatile T1 & a1, const volatile T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}
@@ -0,0 +1,43 @@
// Copyright (C) 2000 Stephen Cleary
//
// Distributed under the Boost Software License, Version 1.0. (See
// accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
//
// See http://www.boost.org for updates, documentation, and revision history.
// This file was AUTOMATICALLY GENERATED from "stdin"
// Do NOT include directly!
// Do NOT edit!
template <typename T0>
element_type * construct(const T0 & a0)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1>
element_type * construct(const T0 & a0, const T1 & a1)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(const T0 & a0, const T1 & a1, const T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}