Update handoff for critical log soak gate

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2026-05-19 14:10:36 -07:00
parent 44bf9f59e1
commit 77daceed22
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@@ -8090,3 +8090,47 @@ Roadmap state:
- Current version section: `0.1.Q MVP QA Gates`
- Items remaining in `0.1.Q`: `3`
- Immediate next roadmap item: `No critical log spam during 30-minute test`.
## Agrarian 0.1.Q Critical Log Soak Gate - 2026-05-19
Current repo:
- `/home/nathan/AgrarianGameBuild`
- GitHub remote: `pacificao/AgrarianGameBuild`
- Current branch: `main`
- Latest pushed game commit: `19d2d32 Add critical log soak QA gate`
Completed roadmap item:
- `No critical log spam during 30-minute test`
- Added a repeatable 30-minute critical log soak QA gate.
- Added `Scripts/scan_critical_log_spam.py` to scan client/server/release
logs for fatal, crash, assertion, ensure, access-violation, callstack, and
critical-error patterns.
- Documented the expected 30-minute exercise path: join, gather, craft/use
fire, craft/place shelter, wait through time/weather pressure, disconnect,
and reconnect where possible.
Verification:
- `python3 Scripts/verify_critical_log_spam_qa_gate.py` passed.
- `python3 Scripts/scan_critical_log_spam.py /tmp/agrarian-log-scan-smoke` passed.
- `python3 -m py_compile Scripts/verify_critical_log_spam_qa_gate.py Scripts/scan_critical_log_spam.py` passed.
- `git diff --check` passed.
Deployment classification:
- `Client and server QA gate`.
- Must be run against final milestone client/server logs before sending an
investor demo as stable.
Automation:
- Email summary sent to `nathan@pacificao.com` through the current local
project mail helper, not AWS SES.
Roadmap state:
- Current version section: `0.1.Q MVP QA Gates`
- Items remaining in `0.1.Q`: `2`
- Immediate next roadmap item: `Clean up Unreal API deprecation warnings from packaged builds`.