diff --git a/dev/HANDOFF.md b/dev/HANDOFF.md index 308d2a55..7bca4dab 100644 --- a/dev/HANDOFF.md +++ b/dev/HANDOFF.md @@ -9632,3 +9632,34 @@ Unreal Engine install status: - MVP menu input and quit flow verifier passed. - Note: older packaged Windows investor demos will still show the previous controls/vegetation behavior until rebuilt from the new game commit. + +## Agrarian Asset Pipeline Foundation - 2026-05-21 + +- Nathan approved realistic visual asset sourcing from Fab/free, Quixel, + CC0/public-domain, team-created, and Nathan-supplied assets. Random scraped + internet images/models are rejected unless license evidence is clear and + compatible with commercial game use. +- Created VM staging folders under: + `/home/nathan/AssetStaging/Agrarian` + - `Incoming` + - `LicenseEvidence` + - `Approved` + - `Processed` + - `Rejected` +- Added repo-side policy docs: + - `Docs/Art/AssetLicenses.md` + - `Docs/Art/AgrarianAssetPipeline.md` +- Added `Scripts/verify_asset_pipeline_policy.py` so future edits must keep + the approved-source rules, staging path, license tracking, visual direction, + and first-priority asset groups documented. +- Updated `0.2.0 Investor Visual Credibility Baseline` to mark the asset + acquisition and ingest pipeline foundation complete before the remaining + visual replacement work. +- First visual sourcing priorities: + trees, shrubs, grasses, water/shoreline, rocks/terrain decals, two to four + realistic post-collapse frontier humans, and old abandoned equipment being + reclaimed by nature. +- Verification: + - Python compile passed for `Scripts/verify_asset_pipeline_policy.py`. + - `Scripts/verify_asset_pipeline_policy.py` passed. + - `git diff --check` passed.