From a3359742185fc2aaf0f4320b9468a4fcd6751533 Mon Sep 17 00:00:00 2001 From: nathan Date: Mon, 18 May 2026 11:52:48 -0700 Subject: [PATCH] Update handoff for family NPC roadmap --- dev/HANDOFF.md | 35 +++++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) diff --git a/dev/HANDOFF.md b/dev/HANDOFF.md index 85c89ddd..3894291b 100644 --- a/dev/HANDOFF.md +++ b/dev/HANDOFF.md @@ -4678,3 +4678,38 @@ Roadmap state: - `0.1.I Shelter Building` is complete. - Stop point reached as requested: Windows investor demo rebuilt. + +## Agrarian Long-Term Family/NPC Intelligence Roadmap - 2026-05-18 + +Current repo: + +- `/mnt/projects/AgrarianGameBulid` +- GitHub remote: `pacificao/AgrarianGameBuild` +- Current branch: `main` +- Latest pushed game commit: + `f3316b3 Add long-term family NPC intelligence roadmap` + +Completed design/roadmap update: + +- Added a phased roadmap for family members, community NPCs, and offline player + stewardship so future NPCs behave like living contributors instead of static + quest characters. +- Updated `AGRARIAN_DEVELOPMENT_ROADMAP.md` with: + - core commitments for living family/community characters and + proprietary-first NPC intelligence; + - `0.2.H Household Task And Helper Foundations`; + - `0.3.G Community NPC Behavior Foundation`; + - `0.4.F Family Agency And Emotional Life`; + - `0.4.G Offline Character Stewardship`; + - `0.5.G Settlement Labor, Care, And Community Schedules`; + - `0.6.F NPC Hardship, Adaptation, And Recovery`; + - `0.8.E Proprietary AI Simulation Research`; + - cross-cutting `N. NPC, Family, And Offline Simulation Intelligence`. +- Updated `Docs/TechnicalDesignDocument.md` with server-authoritative, + deterministic-first NPC intelligence rules, local/self-hosted AI boundaries, + and offline character stewardship constraints. + +Verification: + +- Roadmap/design section search passed. +- `git diff --check` passed.