From a72481b702a44ba13508e30de9d47b027fb28e11 Mon Sep 17 00:00:00 2001 From: nathan Date: Tue, 19 May 2026 11:02:04 -0700 Subject: [PATCH] Update handoff for water source visual pass --- dev/HANDOFF.md | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) diff --git a/dev/HANDOFF.md b/dev/HANDOFF.md index 77add6a7..3fcfb6bc 100644 --- a/dev/HANDOFF.md +++ b/dev/HANDOFF.md @@ -1,5 +1,34 @@ # Agrarian Codex Handoff +## Agrarian 0.1.O Water Source Visual Pass - 2026-05-19 + +- Completed the eighth `0.1.O Investor Visual MVP And Menu Polish` item: + `Add a real water-source visual pass with surface material, edge treatment, + scale, and placement that reads as collectable freshwater instead of a + placeholder plane.` +- Latest pushed game commit: + `d0c1e22 Add Ground Zero water source visual gate`. +- Changes: + - added `Docs/Terrain/GroundZeroWaterSourceVisualPass.md`. + - added `Scripts/verify_ground_zero_water_source_visual_pass.py`. + - updated `Scripts/setup_ground_zero_demo_map.py` so the Ground Zero + freshwater source keeps sandstone material on its root/bank proxies while + applying freshwater material only to the water surface and collect marker. + - regenerated `Content/Agrarian/Maps/L_GroundZeroTerrain_Test.umap`. + - marked the roadmap item complete. +- Verification completed: + - `python3 -m py_compile Scripts/setup_ground_zero_demo_map.py Scripts/verify_ground_zero_water_source_visual_pass.py` + - `git diff --check` + - Windows Unreal Python: + `Scripts\setup_ground_zero_demo_map.py` + - Windows Unreal Python: + `Scripts\verify_ground_zero_water_source_visual_pass.py` + - passed with one labeled freshwater source, 4 native visual components, + and 4 nearby water-bank/reed dressing actors. +- Deployment classification: + client map/visual/script/docs only. No multiplayer server deployment is + required for this item. + ## Agrarian 0.1.O Ground Zero Investor Biome Dressing - 2026-05-19 - Completed the seventh `0.1.O Investor Visual MVP And Menu Polish` item: