Update investor stabilization handoff
This commit is contained in:
+101
@@ -8727,6 +8727,52 @@ Roadmap state:
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- Items remaining in `0.1.R`: `3`
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- Immediate next roadmap item: `Add design notes for avoiding exploit farming and rote memorization`.
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## Agrarian Investor Visual Smoke Stabilization - 2026-05-19
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Current repo:
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- `/mnt/projects/AgrarianGameBulid`
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- Latest pushed game commit: `4e17ced Stabilize investor visual smoke build`
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Completed work:
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- Added `AgrarianInvestorSmokeTest` and `Scripts/RunPackagedInvestorSmoke.cmd`
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so the packaged demo can enter Ground Zero, capture evidence, and quit.
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- Removed the broken blockout character accessory geometry that created the
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vertical pole/box silhouette in investor screenshots.
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- Added sky-atmosphere support to `AAgrarianSkyLightingController`.
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- Hid the map-boundary volume in game.
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- Regenerated Ground Zero with updated material colors and less pole-like
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foliage proxy meshes.
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- Rebuilt the Windows investor package at
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`/mnt/projects/AgrarianGameBulid/Builds/WindowsDevelopment`.
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Verification:
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- `python3 Scripts/verify_mvp_frontend_umg_flow.py` passed.
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- `python3 Scripts/verify_investor_demo_acceptance_gate.py` passed.
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- Windows package build completed successfully.
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- Packaged smoke run created:
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`Builds/WindowsDevelopment/AgrarianGame/Saved/Screenshots/Windows/HighresScreenshot00000.png`.
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- Packaged log showed no `Fatal error`, `Unhandled Exception`,
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`Ensure condition failed`, or `Error:` matches.
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Deployment classification:
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- `Client visual/runtime packaging only`.
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- No multiplayer server deployment required.
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Important residual risk:
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- The demo is more stable and cleaner, but it is still not visually stunning.
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It still relies on mannequin/simple proxy art and needs real character,
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vegetation, terrain surface, and water assets before it should be described
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as an investor visual MVP.
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Automation:
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- Email summary sent to `nathan@pacificao.com`.
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## Agrarian 0.1.R Learning Exploit Guardrails - 2026-05-19
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Current repo:
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@@ -8958,3 +9004,58 @@ Roadmap state:
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- New preparation sections added under 0.2:
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- `0.2.I 0.1 Hardening And Technical Debt`
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- `0.2.J Homesteading Visual And Biome Realism Pass`
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## Agrarian Investor Readiness Stabilization - 2026-05-19
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Current repo:
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- `/mnt/projects/AgrarianGameBulid`
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- Latest pushed game commit: `4e17ced Stabilize investor visual smoke build`
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Completed request:
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- Stabilized the packaged investor smoke path so the frontend can auto-select
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an archetype, complete the intro flow, capture a screenshot, and exit.
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- Added `Scripts/RunPackagedInvestorSmoke.cmd` for repeatable packaged demo
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smoke testing.
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- Suppressed debug HUD panels during the smoke capture.
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- Removed the MVP blockout character accessory geometry that produced the large
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pole/box silhouette in screenshots.
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- Added sky atmosphere lighting so the packaged world no longer renders with a
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black sky.
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- Hid the Ground Zero map boundary wire in game.
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- Regenerated the Ground Zero demo map and materials with a darker/greener
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terrain and foliage color pass plus less severe primitive foliage shapes.
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- Updated the roadmap investor-demo acceptance gate checkbox.
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Verification:
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- `python3 Scripts/verify_mvp_frontend_umg_flow.py` passed.
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- `python3 Scripts/verify_investor_demo_acceptance_gate.py` passed.
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- `Scripts\RunUnrealPython-Windows.bat Scripts\setup_ground_zero_demo_map.py`
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completed and saved the map.
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- `Scripts\PackageWindowsDevelopment.bat` completed successfully.
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- `schtasks /Run /TN AgrarianSmoke` generated the packaged smoke screenshot and
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log.
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- No fatal, unhandled exception, ensure, or error markers were found in the
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smoke log after the final packaged run.
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Current investor demo:
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- Package executable:
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`/mnt/projects/AgrarianGameBulid/Builds/WindowsDevelopment/AgrarianGame/Binaries/Win64/AgrarianGame.exe`
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- Latest smoke screenshot:
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`/mnt/projects/AgrarianGameBulid/Builds/WindowsDevelopment/AgrarianGame/Saved/Screenshots/Windows/HighresScreenshot00000.png`
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Deployment classification:
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- Client packaged demo only.
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- Multiplayer server deploy was not required because the changes were visual,
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frontend smoke, and local client packaging related.
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Residual risk:
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- This pass makes the demo materially more stable and less visually broken, but
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it is still not final investor visual quality. Realistic terrain layers,
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vegetation assets, water presentation, and production character art remain
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the next critical investor-confidence work.
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