Document Agrarian game repo reset audit
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@@ -9453,3 +9453,33 @@ Unreal Engine install status:
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- warning note:
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- warning note:
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the warnings are engine/plugin package resave skips caused by the source
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the warnings are engine/plugin package resave skips caused by the source
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build reporting editor changelist `0`; they did not block the headless load.
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build reporting editor changelist `0`; they did not block the headless load.
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## Agrarian Game Repo Restart Audit - 2026-05-21
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- Active game repo is now the Gitea checkout on the Ubuntu Unreal VM:
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`/home/nathan/UnrealProjects/AgrarianGame`.
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- Active remote:
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`http://192.168.5.21:3000/nathan/agrarian-game.git`.
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- Working tree was clean before the audit.
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- Repository inventory:
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- 723 tracked files.
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- 300 Git LFS assets.
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- `git lfs fsck` passed.
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- Ignored local Unreal-generated folders are present from verification builds:
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`Binaries/`, `Intermediate/`, `Saved/`, and `DerivedDataCache`.
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They remain ignored and are not part of the committed repo state.
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- Incremental Linux editor build check passed:
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- command:
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`./Engine/Build/BatchFiles/Linux/Build.sh AgrarianGameEditor Linux Development -Project=/home/nathan/UnrealProjects/AgrarianGame/AgrarianGame.uproject`
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- result:
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`Target is up to date` and `Result: Succeeded`.
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- Roadmap reset:
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- `AGRARIAN_DEVELOPMENT_ROADMAP.md` now treats the active milestone as
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`0.2.A Land And Claiming`.
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- Old GitHub/network-share workflow references are now historical/secondary.
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- Ubuntu Unreal VM plus Gitea are the canonical development path.
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- Readiness review updated:
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- `Docs/CodebaseReadinessReview.md` now reflects completion through `0.1.S`
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and the Ubuntu Unreal source-build baseline.
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- Next coding instruction should start with exactly `0.2.A Land And Claiming`,
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one item at a time.
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