Document Agrarian game repo reset audit

This commit is contained in:
2026-05-21 03:08:13 -07:00
parent 0dcb6ed797
commit bff1d8c60f
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@@ -9453,3 +9453,33 @@ Unreal Engine install status:
- warning note:
the warnings are engine/plugin package resave skips caused by the source
build reporting editor changelist `0`; they did not block the headless load.
## Agrarian Game Repo Restart Audit - 2026-05-21
- Active game repo is now the Gitea checkout on the Ubuntu Unreal VM:
`/home/nathan/UnrealProjects/AgrarianGame`.
- Active remote:
`http://192.168.5.21:3000/nathan/agrarian-game.git`.
- Working tree was clean before the audit.
- Repository inventory:
- 723 tracked files.
- 300 Git LFS assets.
- `git lfs fsck` passed.
- Ignored local Unreal-generated folders are present from verification builds:
`Binaries/`, `Intermediate/`, `Saved/`, and `DerivedDataCache`.
They remain ignored and are not part of the committed repo state.
- Incremental Linux editor build check passed:
- command:
`./Engine/Build/BatchFiles/Linux/Build.sh AgrarianGameEditor Linux Development -Project=/home/nathan/UnrealProjects/AgrarianGame/AgrarianGame.uproject`
- result:
`Target is up to date` and `Result: Succeeded`.
- Roadmap reset:
- `AGRARIAN_DEVELOPMENT_ROADMAP.md` now treats the active milestone as
`0.2.A Land And Claiming`.
- Old GitHub/network-share workflow references are now historical/secondary.
- Ubuntu Unreal VM plus Gitea are the canonical development path.
- Readiness review updated:
- `Docs/CodebaseReadinessReview.md` now reflects completion through `0.1.S`
and the Ubuntu Unreal source-build baseline.
- Next coding instruction should start with exactly `0.2.A Land And Claiming`,
one item at a time.