Update handoff for 0.1.O segmented flow
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# Agrarian Codex Handoff
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## Agrarian 0.1.O Segmented Startup/Pause Flow - 2026-05-19
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- Completed the third `0.1.O Investor Visual MVP And Menu Polish` item:
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`Make startup credits, character selection, server/join, loading, pause,
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save, and quit feel like separate intentional segments, with no impression
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that gameplay has started underneath the UI.`
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- Latest pushed game commit:
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`de02b20 Segment MVP startup and pause flow`.
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- Changes:
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- startup/menu control now uses UI-only input while credits and MVP menus are
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active.
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- added explicit segment labels for character selection, server join,
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loading, pause, and saving.
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- pause menu now states that gameplay is paused while the menu is active.
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- Save & Quit now transitions through a dedicated `Saving World` screen
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before issuing `AgrarianSaveWorld` and `quit`.
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- added `SavingAndQuit` to the MVP frontend screen enum and debug screen
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selection path.
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- added `Scripts/verify_mvp_segmented_startup_pause_flow.py`.
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- updated existing menu/startup verifiers for the UMG frontend and UI-only
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input flow.
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- marked the roadmap item complete.
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- Verification completed:
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- `python3 Scripts/verify_mvp_segmented_startup_pause_flow.py`
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- `python3 Scripts/verify_mvp_menu_input_and_quit_flow.py`
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- `python3 Scripts/verify_startup_credits_sequence.py`
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- `python3 Scripts/verify_mvp_frontend_umg_flow.py`
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- `python3 -m py_compile ...`
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- `git diff --check`
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- Windows editor compile via `Scripts\BuildEditor-Windows.bat`
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- Deployment classification:
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client UI/C++ only. No multiplayer server deployment is required for this
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item.
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- Remaining known warning:
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existing direct `NetCullDistanceSquared` deprecation warnings remain in
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gameplay actors and are already tracked for future cleanup.
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## Agrarian 0.1.O UMG Menu Flow - 2026-05-19
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- Completed the second `0.1.O Investor Visual MVP And Menu Polish` item:
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