Update handoff for campfire extinguish logic
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@@ -4204,3 +4204,37 @@ Roadmap state:
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- Current version section: `0.1.G Primitive Crafting Loop`
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- Current version section: `0.1.G Primitive Crafting Loop`
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- Items remaining in `0.1.G`: `0`
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- Items remaining in `0.1.G`: `0`
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- Next required action: build the Windows investor demo and stop.
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- Next required action: build the Windows investor demo and stop.
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## Agrarian 0.1.H Campfire Extinguish Logic - 2026-05-17
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Current repo:
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- `/mnt/projects/AgrarianGameBulid`
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- GitHub remote: `pacificao/AgrarianGameBuild`
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- Current branch: `main`
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- Latest pushed game commit: `c61b226 Add campfire extinguish logic`
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Completed roadmap item:
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- `Add extinguish logic`
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- Added `AAgrarianCampfire::Extinguish()` as a native Blueprint-callable
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authority path.
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- Extinguish clears remaining fuel, turns off replicated `bLit`, and reuses
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the same visual update path as natural fuel depletion.
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- Added `SetLit` helper so fuel depletion, fuel addition, and extinguish all
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update replicated state consistently.
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- Added `Scripts/verify_fire_extinguish_logic.py`.
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- Updated the roadmap and technical design document.
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Verification:
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- `python3 -m py_compile Scripts/verify_fire_extinguish_logic.py` passed.
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- `python3 Scripts/verify_fire_extinguish_logic.py` passed.
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- `git diff --check` passed.
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- Windows editor build passed through direct `Scripts\BuildEditor-Windows.bat`.
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Roadmap state:
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- Current version section: `0.1.H Fire System`
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- Items remaining in `0.1.H`: `4`
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- Immediate next roadmap item: `Add cooking placeholder if needed`.
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