Update handoff for reconnect state retention gate
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@@ -7997,3 +7997,50 @@ Roadmap state:
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- Current version section: `0.1.Q MVP QA Gates`
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- Items remaining in `0.1.Q`: `5`
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- Immediate next roadmap item: `Can reconnect and retain state`.
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## Agrarian 0.1.Q Reconnect State Retention Gate - 2026-05-19
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Current repo:
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- `/home/nathan/AgrarianGameBuild`
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- GitHub remote: `pacificao/AgrarianGameBuild`
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- Current branch: `main`
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- Latest pushed game commit: `74c670a Add reconnect state retention QA gate`
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Completed roadmap item:
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- `Can reconnect and retain state`
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- Added a repeatable MVP QA gate for disconnect/reconnect state retention.
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- Tied the gate to `AAgrarianGameGameMode::Logout`,
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`AAgrarianGameGameMode::RestartPlayer`, `SavePlayerSnapshot`,
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`RestorePlayerSnapshot`, safe identity, transform, survival, care history,
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inventory restore, and normal MVP spawn fallback.
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- Connected the gate to the two-client manual reconnect evidence path.
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Verification:
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- `python3 Scripts/verify_reconnect_state_retention_qa_gate.py` passed.
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- `python3 Scripts/verify_disconnect_reconnect_handling.py` passed.
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- `python3 Scripts/verify_player_identity_persistence.py` passed.
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- `python3 Scripts/verify_player_stats_persistence.py` passed.
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- `python3 Scripts/verify_inventory_persistence.py` passed.
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- `python3 Scripts/verify_two_client_connection_gate.py` passed.
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- `python3 -m py_compile Scripts/verify_reconnect_state_retention_qa_gate.py` passed.
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- `git diff --check` passed.
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Deployment classification:
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- `Server-relevant QA gate`.
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- No immediate multiplayer server deploy for this item alone; recheck after the
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final 0.1.Q package/deploy.
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Automation:
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- Email summary sent to `nathan@pacificao.com` through the current local
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project mail helper, not AWS SES.
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Roadmap state:
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- Current version section: `0.1.Q MVP QA Gates`
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- Items remaining in `0.1.Q`: `4`
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- Immediate next roadmap item: `Can restart server and retain placed shelter`.
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