Update handoff for gathering audio hooks
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# Agrarian Codex Handoff
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# Agrarian Codex Handoff
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## Agrarian 0.1.P Gathering Sounds - 2026-05-19
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- Completed the third `0.1.P MVP Audio And Atmosphere` item:
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`Add gathering sounds.`
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- Latest pushed game commit:
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`47cd7a5 Add MVP gathering audio hooks`.
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- Changes:
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- added a spatialized `GatheringAudioComponent` to
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`AAgrarianResourceNode`.
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- added assignable `GatheringSound` and `DepletedGatheringSound` slots.
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- added an unreliable multicast cue after successful server-authoritative
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harvests so nearby clients can hear gathering without trusting client
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gather requests.
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- updated technical design notes and marked the roadmap item complete.
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- added `Scripts/verify_gathering_sounds.py`.
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- Verification completed:
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- `python3 Scripts/verify_gathering_sounds.py`
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- `python3 -m py_compile Scripts/verify_gathering_sounds.py`
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- `git diff --check`
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- Deployment classification:
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replicated gameplay/audio hook and docs/verification. No multiplayer server
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deployment is required until the next server package because this only adds a
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sound hook and does not change required server deployment state.
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## Agrarian 0.1.P Footstep Placeholders - 2026-05-19
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## Agrarian 0.1.P Footstep Placeholders - 2026-05-19
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- Completed the second `0.1.P MVP Audio And Atmosphere` item:
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- Completed the second `0.1.P MVP Audio And Atmosphere` item:
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