diff --git a/dev/HANDOFF.md b/dev/HANDOFF.md index 866b871d..5edbefee 100644 --- a/dev/HANDOFF.md +++ b/dev/HANDOFF.md @@ -1,5 +1,31 @@ # Agrarian Codex Handoff +## Agrarian 0.1.P Structure Ignition Risk - 2026-05-19 + +- Completed the seventh `0.1.P MVP Audio And Atmosphere` item: + `Add shelter/structure ignition risk when fires are placed too close to + primitive shelters, wood piles, flammable crafting stations, or settlement + objects.` +- Latest pushed game commit: + `168cd0e Add structure ignition risk checks`. +- Changes: + - added replicated structure ignition risk and ignition flag to campfires. + - checks nearby primitive shelters and flammable wood/fiber resource nodes as + MVP stand-ins for wood piles, flammable crafting stations, and settlement + objects. + - skips the structure check for contained fires. + - scales risk with burn duration, weather/wind, and current fire-risk ratio. + - persists structure ignition risk state with campfire persistence. + - updated technical design notes and marked the roadmap item complete. + - added `Scripts/verify_structure_ignition_risk.py`. +- Verification completed: + - `python3 Scripts/verify_structure_ignition_risk.py` + - `python3 -m py_compile Scripts/verify_structure_ignition_risk.py` + - `git diff --check` +- Deployment classification: + replicated gameplay/persistence change. Multiplayer server deployment can + wait for the milestone package unless live fire-risk testing is needed now. + ## Agrarian 0.1.P Vegetation Ignition Checks - 2026-05-19 - Completed the sixth `0.1.P MVP Audio And Atmosphere` item: