Document gameplay input recovery

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2026-05-21 09:57:07 -07:00
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@@ -9568,3 +9568,29 @@ Unreal Engine install status:
corridors, 96 trees, 220 shrubs, and 420 grass clumps. corridors, 96 trees, 220 shrubs, and 420 grass clumps.
- native placeholder mesh verifier passed for Agrarian mesh assets, - native placeholder mesh verifier passed for Agrarian mesh assets,
Blueprint meshes, foliage meshes, and environment variation meshes. Blueprint meshes, foliage meshes, and environment variation meshes.
## Gameplay Input Recovery - 2026-05-21
- Pulled latest game repo changes from Gitea before work:
`40f7b7e` included a character proxy material update from another device.
- Investigated broken gameplay controls after the MVP frontend/character
selection flow. Blueprint defaults still had the expected Enhanced Input
contexts and action references assigned:
`/Game/Input/IMC_Default`, `/Game/Input/IMC_MouseLook`, and the move, look,
jump, interact, sprint, crouch, prone, and camera-toggle input actions.
- Root cause: the frontend presentation path stacked multiple
`SetIgnoreMoveInput(true)` / `SetIgnoreLookInput(true)` calls during startup
and menu display, then only partially unwound them when entering gameplay.
That could leave movement, look, sprint, crouch, prone, and other controls
ignored after the menu disappeared.
- Updated `AAgrarianGamePlayerController` so frontend activation only pushes
ignore input once per active frontend session, and frontend completion uses
`ResetIgnoreMoveInput()` / `ResetIgnoreLookInput()` before returning to
`FInputModeGameOnly`.
- Added `ApplyDefaultInputMappingContexts()` and call it during controller
setup and frontend completion so gameplay reasserts the default Enhanced
Input mapping contexts after the UI flow closes.
- Verification:
- inspected Blueprint defaults through Unreal Python in headless editor.
- Linux editor build passed:
`AgrarianGameEditor Linux Development`.