diff --git a/dev/HANDOFF.md b/dev/HANDOFF.md index ba8a9035..022dbbf8 100644 --- a/dev/HANDOFF.md +++ b/dev/HANDOFF.md @@ -4238,3 +4238,37 @@ Roadmap state: - Current version section: `0.1.H Fire System` - Items remaining in `0.1.H`: `4` - Immediate next roadmap item: `Add cooking placeholder if needed`. + +## Agrarian 0.1.H Campfire Cooking Placeholder - 2026-05-17 + +Current repo: + +- `/mnt/projects/AgrarianGameBulid` +- GitHub remote: `pacificao/AgrarianGameBuild` +- Current branch: `main` +- Latest pushed game commit: `0ac4bec Add campfire cooking placeholder` + +Completed roadmap item: + +- `Add cooking placeholder if needed` + - Added native replicated campfire cooking placeholder state on `AAgrarianCampfire`: `bCookingPlaceholderEnabled`, `CookingSecondsRequired`, and `CookingProgressSeconds`. + - Lit campfires now advance cooking progress server-side while the placeholder is enabled. + - Added Blueprint-callable `CanCook()` and `GetCookingProgressRatio()` helpers for future recipe UI, food transformation, and interaction hooks. + - Kept the playable Blueprint setup repeatable by leaving the new cooking defaults native; Unreal Python did not expose these freshly-added native fields on the existing BP_Campfire CDO during this pass. + - Added `Scripts/verify_fire_cooking_placeholder.py`. + - Updated the roadmap and technical design document. + +Verification: + +- `python3 -m py_compile Scripts/setup_playable_blueprints.py Scripts/verify_playable_blueprints.py Scripts/verify_fire_cooking_placeholder.py` passed. +- `python3 Scripts/verify_fire_cooking_placeholder.py` passed. +- `git diff --check` passed. +- Windows editor build passed through direct `Scripts\BuildEditor-Windows.bat`. +- Windows Unreal Python `setup_playable_blueprints.py` passed. +- Windows Unreal Python `verify_playable_blueprints.py` passed. + +Roadmap state: + +- Current version section: `0.1.H Fire System` +- Items remaining in `0.1.H`: `3` +- Immediate next roadmap item: `Add smoke/visual effect placeholder`.