From f5a4d61f838851b8d683e79a41e72ff74d014711 Mon Sep 17 00:00:00 2001 From: nathan Date: Tue, 19 May 2026 23:31:01 -0700 Subject: [PATCH] Document Agrarian local Windows workspace --- dev/HANDOFF.md | 41 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 41 insertions(+) diff --git a/dev/HANDOFF.md b/dev/HANDOFF.md index d9e6b9cb..e53207b5 100644 --- a/dev/HANDOFF.md +++ b/dev/HANDOFF.md @@ -9059,3 +9059,44 @@ Residual risk: it is still not final investor visual quality. Realistic terrain layers, vegetation assets, water presentation, and production character art remain the next critical investor-confidence work. + +## Agrarian Development Workspace Change - 2026-05-19 + +New active Windows Unreal workspace: + +- `C:\Users\nathan\Documents\Unreal Projects\AgrarianGame` + +Process change: + +- Going forward, game editing and file creation should happen in the local + Windows builder project folder instead of a mapped network drive. +- Rationale: Unreal Engine is sensitive to mapped/network project paths, and + the previous `P:`-drive workflow may have contributed to project instability, + slow builds, stale artifacts, path confusion, and mixed-folder development. +- The old `/mnt/projects/AgrarianGameBulid` network-share project should be + treated as legacy/reference until the upcoming full audit reconciles the new + local Windows project against git, build scripts, packaged demo output, and + handoff automation. + +Pending user action: + +- Nathan is adding Fab library assets and modules directly into the new local + Windows project folder. + +Next required Codex action: + +- Stand by until the user says the assets/modules are in place. +- Then run a serious audit from the new Windows-local project: + - verify git/root/source-of-truth layout, + - identify untracked or non-versioned Fab content, + - update build/package scripts to target the local Windows project, + - verify Unreal opens/builds from the local path, + - reconcile any useful files from the previous network workflow, + - document the corrected development workflow before resuming roadmap work. + +Investor-demo note: + +- The project is behind the intended investor visual bar. The upcoming audit + should prioritize getting real terrain, foliage, water, character, and menu + presentation assets into the playable packaged demo without destabilizing the + core survival systems.