Add MVP crafting UI toggle
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@@ -800,7 +800,7 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
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- [x] Add loading screen. Added a native `Loading` frontend screen with Ground Zero preparation copy, selected character/server context, a deterministic placeholder progress bar, and join-screen keyboard flow into loading.
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- [x] Add HUD. Completed the MVP HUD pass with a separate `bShowMvpHudFrame` top status frame showing Ground Zero context, alive/dead state, health, food, water, and body temperature, while keeping the deeper developer overlay separately toggleable.
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- [x] Add inventory UI. Promoted the existing compact replicated-inventory HUD panel into the 0.1.N UI pass with `AgrarianToggleInventoryUI`, keeping the MVP inventory surface lightweight while full drag/drop inventory remains later work.
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- [ ] Add crafting UI.
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- [x] Add crafting UI. Promoted the existing compact crafting HUD panel into the 0.1.N UI pass with `AgrarianToggleCraftingUI`, showing known recipes and ingredient readiness while keeping full crafting menus for later UX expansion.
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- [ ] Add interaction prompts.
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- [ ] Add death/respawn UI.
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- [ ] Add debug/dev menu.
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