Add MVP inventory UI toggle
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@@ -799,7 +799,7 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
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- [x] Add join server screen. Added a native `JoinServer` frontend screen showing the selected character and `play.agrariangame.com:7777`, with keyboard flow from character selection and a dev command to display the screen directly.
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- [x] Add loading screen. Added a native `Loading` frontend screen with Ground Zero preparation copy, selected character/server context, a deterministic placeholder progress bar, and join-screen keyboard flow into loading.
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- [x] Add HUD. Completed the MVP HUD pass with a separate `bShowMvpHudFrame` top status frame showing Ground Zero context, alive/dead state, health, food, water, and body temperature, while keeping the deeper developer overlay separately toggleable.
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- [ ] Add inventory UI.
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- [x] Add inventory UI. Promoted the existing compact replicated-inventory HUD panel into the 0.1.N UI pass with `AgrarianToggleInventoryUI`, keeping the MVP inventory surface lightweight while full drag/drop inventory remains later work.
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- [ ] Add crafting UI.
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- [ ] Add interaction prompts.
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- [ ] Add death/respawn UI.
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@@ -0,0 +1,55 @@
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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FILES = {
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"AgrarianDebugHUD.h": ROOT / "Source" / "AgrarianGame" / "AgrarianDebugHUD.h",
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"AgrarianDebugHUD.cpp": ROOT / "Source" / "AgrarianGame" / "AgrarianDebugHUD.cpp",
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"AgrarianGamePlayerController.h": ROOT / "Source" / "AgrarianGame" / "AgrarianGamePlayerController.h",
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"AgrarianGamePlayerController.cpp": ROOT / "Source" / "AgrarianGame" / "AgrarianGamePlayerController.cpp",
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"AGRARIAN_DEVELOPMENT_ROADMAP.md": ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md",
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}
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EXPECTED = {
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"AgrarianDebugHUD.h": [
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"bShowInventoryHUD",
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"DrawInventoryPanel",
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],
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"AgrarianDebugHUD.cpp": [
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"DrawInventoryPanel(AgrarianCharacter)",
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"INVENTORY %d/%d slots %.1f wt",
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"InventoryComponent->GetTotalWeight()",
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],
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"AgrarianGamePlayerController.h": [
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"AgrarianToggleInventoryUI",
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],
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"AgrarianGamePlayerController.cpp": [
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"#include \"AgrarianDebugHUD.h\"",
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"AgrarianToggleInventoryUI",
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"bShowInventoryHUD = !AgrarianHUD->bShowInventoryHUD",
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"MVP inventory UI shown.",
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"MVP inventory UI hidden.",
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],
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"AGRARIAN_DEVELOPMENT_ROADMAP.md": [
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"[x] Add inventory UI.",
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"`AgrarianToggleInventoryUI`",
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],
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}
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def main():
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missing = []
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for label, path in FILES.items():
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text = path.read_text(encoding="utf-8")
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for snippet in EXPECTED[label]:
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if snippet not in text:
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missing.append(f"{label}: {snippet}")
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if missing:
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raise RuntimeError("MVP inventory UI toggle verification failed: " + "; ".join(missing))
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print("Agrarian MVP inventory UI toggle verification complete.")
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if __name__ == "__main__":
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main()
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@@ -4,6 +4,7 @@
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#include "AgrarianGamePlayerController.h"
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#include "AgrarianCampfire.h"
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#include "AgrarianCraftingComponent.h"
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#include "AgrarianDebugHUD.h"
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#include "AgrarianGameCharacter.h"
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#include "AgrarianInventoryComponent.h"
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#include "AgrarianItemPickup.h"
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@@ -280,6 +281,19 @@ void AAgrarianGamePlayerController::AgrarianCraftStatus()
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}
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}
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void AAgrarianGamePlayerController::AgrarianToggleInventoryUI()
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{
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AAgrarianDebugHUD* AgrarianHUD = GetHUD<AAgrarianDebugHUD>();
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if (!AgrarianHUD)
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{
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ClientMessage(TEXT("No Agrarian HUD is active."));
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return;
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}
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AgrarianHUD->bShowInventoryHUD = !AgrarianHUD->bShowInventoryHUD;
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ClientMessage(AgrarianHUD->bShowInventoryHUD ? TEXT("MVP inventory UI shown.") : TEXT("MVP inventory UI hidden."));
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}
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void AAgrarianGamePlayerController::AgrarianSelectCharacter(FName Archetype)
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{
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if (!MvpFrontendWidget)
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@@ -91,6 +91,9 @@ public:
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UFUNCTION(Exec)
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void AgrarianCraftStatus();
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UFUNCTION(Exec)
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void AgrarianToggleInventoryUI();
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UFUNCTION(Exec)
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void AgrarianSelectCharacter(FName Archetype);
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