Add MVP crafting UI toggle

This commit is contained in:
2026-05-18 21:09:50 -07:00
parent 0fb7f1e7ee
commit 08c036ff51
4 changed files with 72 additions and 1 deletions
+1 -1
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@@ -800,7 +800,7 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
- [x] Add loading screen. Added a native `Loading` frontend screen with Ground Zero preparation copy, selected character/server context, a deterministic placeholder progress bar, and join-screen keyboard flow into loading. - [x] Add loading screen. Added a native `Loading` frontend screen with Ground Zero preparation copy, selected character/server context, a deterministic placeholder progress bar, and join-screen keyboard flow into loading.
- [x] Add HUD. Completed the MVP HUD pass with a separate `bShowMvpHudFrame` top status frame showing Ground Zero context, alive/dead state, health, food, water, and body temperature, while keeping the deeper developer overlay separately toggleable. - [x] Add HUD. Completed the MVP HUD pass with a separate `bShowMvpHudFrame` top status frame showing Ground Zero context, alive/dead state, health, food, water, and body temperature, while keeping the deeper developer overlay separately toggleable.
- [x] Add inventory UI. Promoted the existing compact replicated-inventory HUD panel into the 0.1.N UI pass with `AgrarianToggleInventoryUI`, keeping the MVP inventory surface lightweight while full drag/drop inventory remains later work. - [x] Add inventory UI. Promoted the existing compact replicated-inventory HUD panel into the 0.1.N UI pass with `AgrarianToggleInventoryUI`, keeping the MVP inventory surface lightweight while full drag/drop inventory remains later work.
- [ ] Add crafting UI. - [x] Add crafting UI. Promoted the existing compact crafting HUD panel into the 0.1.N UI pass with `AgrarianToggleCraftingUI`, showing known recipes and ingredient readiness while keeping full crafting menus for later UX expansion.
- [ ] Add interaction prompts. - [ ] Add interaction prompts.
- [ ] Add death/respawn UI. - [ ] Add death/respawn UI.
- [ ] Add debug/dev menu. - [ ] Add debug/dev menu.
+55
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@@ -0,0 +1,55 @@
from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
FILES = {
"AgrarianDebugHUD.h": ROOT / "Source" / "AgrarianGame" / "AgrarianDebugHUD.h",
"AgrarianDebugHUD.cpp": ROOT / "Source" / "AgrarianGame" / "AgrarianDebugHUD.cpp",
"AgrarianGamePlayerController.h": ROOT / "Source" / "AgrarianGame" / "AgrarianGamePlayerController.h",
"AgrarianGamePlayerController.cpp": ROOT / "Source" / "AgrarianGame" / "AgrarianGamePlayerController.cpp",
"AGRARIAN_DEVELOPMENT_ROADMAP.md": ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md",
}
EXPECTED = {
"AgrarianDebugHUD.h": [
"bShowCraftingHUD",
"DrawCraftingPanel",
],
"AgrarianDebugHUD.cpp": [
"DrawCraftingPanel(AgrarianCharacter",
"CRAFTING %d recipes",
"CraftingComponent->CanCraft",
"InventoryComponent->GetItemCount",
],
"AgrarianGamePlayerController.h": [
"AgrarianToggleCraftingUI",
],
"AgrarianGamePlayerController.cpp": [
"AgrarianToggleCraftingUI",
"bShowCraftingHUD = !AgrarianHUD->bShowCraftingHUD",
"MVP crafting UI shown.",
"MVP crafting UI hidden.",
],
"AGRARIAN_DEVELOPMENT_ROADMAP.md": [
"[x] Add crafting UI.",
"`AgrarianToggleCraftingUI`",
],
}
def main():
missing = []
for label, path in FILES.items():
text = path.read_text(encoding="utf-8")
for snippet in EXPECTED[label]:
if snippet not in text:
missing.append(f"{label}: {snippet}")
if missing:
raise RuntimeError("MVP crafting UI toggle verification failed: " + "; ".join(missing))
print("Agrarian MVP crafting UI toggle verification complete.")
if __name__ == "__main__":
main()
@@ -294,6 +294,19 @@ void AAgrarianGamePlayerController::AgrarianToggleInventoryUI()
ClientMessage(AgrarianHUD->bShowInventoryHUD ? TEXT("MVP inventory UI shown.") : TEXT("MVP inventory UI hidden.")); ClientMessage(AgrarianHUD->bShowInventoryHUD ? TEXT("MVP inventory UI shown.") : TEXT("MVP inventory UI hidden."));
} }
void AAgrarianGamePlayerController::AgrarianToggleCraftingUI()
{
AAgrarianDebugHUD* AgrarianHUD = GetHUD<AAgrarianDebugHUD>();
if (!AgrarianHUD)
{
ClientMessage(TEXT("No Agrarian HUD is active."));
return;
}
AgrarianHUD->bShowCraftingHUD = !AgrarianHUD->bShowCraftingHUD;
ClientMessage(AgrarianHUD->bShowCraftingHUD ? TEXT("MVP crafting UI shown.") : TEXT("MVP crafting UI hidden."));
}
void AAgrarianGamePlayerController::AgrarianSelectCharacter(FName Archetype) void AAgrarianGamePlayerController::AgrarianSelectCharacter(FName Archetype)
{ {
if (!MvpFrontendWidget) if (!MvpFrontendWidget)
@@ -94,6 +94,9 @@ public:
UFUNCTION(Exec) UFUNCTION(Exec)
void AgrarianToggleInventoryUI(); void AgrarianToggleInventoryUI();
UFUNCTION(Exec)
void AgrarianToggleCraftingUI();
UFUNCTION(Exec) UFUNCTION(Exec)
void AgrarianSelectCharacter(FName Archetype); void AgrarianSelectCharacter(FName Archetype);