Classify investor demo as systems first
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@@ -816,7 +816,7 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
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## 0.1.O Investor Visual MVP And Menu Polish
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- [ ] Reclassify the current investor demo as systems-first, not investor visual MVP, until the visual/menu quality gate below is complete.
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- [x] Reclassify the current investor demo as systems-first, not investor visual MVP, until the visual/menu quality gate below is complete. Added an explicit investor-demo status document, legal notice wording, startup notice wording, packaged README classification, and verification so the current demo is presented as a systems-first investor prototype until 0.1.O visual/menu gates are actually complete.
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- [ ] Replace the native painted MVP frontend with a proper UMG menu flow using real button widgets, hover/pressed states, keyboard/controller focus, mouse click targets, and predictable back/escape behavior.
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- [ ] Make startup credits, character selection, server/join, loading, pause, save, and quit feel like separate intentional segments, with no impression that gameplay has started underneath the UI.
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- [ ] Add a visually verified packaged-client startup test using Sunshine/Moonlight or another real GPU desktop capture path, because QEMU guest-agent screenshots cannot validate the interactive rendered desktop.
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@@ -0,0 +1,39 @@
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# Agrarian Investor Demo Status
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Current classification: systems-first investor prototype.
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The current investor demo should not be described as an investor visual MVP.
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It proves the survival, persistence, multiplayer, terrain, weather, fire,
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shelter, menu-flow, and packaging foundations, but it remains visually below
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the realism bar expected for investor-facing excitement.
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## Visual MVP Gate
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The build can be reclassified as investor visual MVP only after the 0.1.O
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visual/menu quality gate is complete and verified:
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- menus use intentional widget-driven segments with reliable mouse, keyboard,
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controller focus, back, and escape behavior;
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- startup credits, character selection, server/join, loading, pause, save, and
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quit read as separate presentation states instead of gameplay under overlays;
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- young-adult male and female character choices no longer look like mannequin
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placeholders;
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- survival objects, resource pickups, water, wildlife, shelter, and fire read
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as believable MVP objects rather than debug shapes;
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- Ground Zero terrain, grasses, brush, shrubs, bushes, trees, rocks, water,
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lighting, and color variation communicate grounded coastal-scrub realism;
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- non-ray-traced default/compatibility rendering remains credible on common
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investor, tester, and remote-session hardware;
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- optional ray tracing is reserved for cinematic/high-end presentation and is
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never required for baseline visual credibility;
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- packaged-demo visual QA screenshots or clips are captured from a real GPU
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desktop path before the build is called visually ready.
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## Current Demo Language
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Use this wording until the visual gate is complete:
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```text
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Agrarian systems-first investor prototype - visual MVP gate pending.
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Not for public distribution.
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```
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@@ -9,7 +9,11 @@ Agrarian
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Copyright (c) 2026 Agrarian Studio. All rights reserved.
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Investor demo build. Not for public distribution.
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Systems-first investor prototype. Visual MVP gate pending.
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Not for public distribution.
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Do not describe the current build as an investor visual MVP until the 0.1.O
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visual/menu quality gate is complete and verified.
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## Unreal Engine Notice
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@@ -20,6 +20,7 @@ set "DX11_LAUNCHER=%PACKAGE_DIR%\Start Agrarian Demo - Compatibility DX11.cmd"
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set "PREREQ_LAUNCHER=%PACKAGE_DIR%\Install Prerequisites.cmd"
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set "README_FILE=%PACKAGE_DIR%\README-Investor-Demo.txt"
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set "DEMO_VERSION=Investor Demo v0.1.N - Build 2026.05.18"
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set "DEMO_CLASSIFICATION=Systems-first investor prototype - visual MVP gate pending."
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> "%DEFAULT_LAUNCHER%" echo @echo off
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>> "%DEFAULT_LAUNCHER%" echo cd /d "%%~dp0"
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@@ -75,6 +76,7 @@ set "DEMO_VERSION=Investor Demo v0.1.N - Build 2026.05.18"
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> "%README_FILE%" echo Agrarian investor demo
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>> "%README_FILE%" echo.
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>> "%README_FILE%" echo Version: %DEMO_VERSION%
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>> "%README_FILE%" echo Classification: %DEMO_CLASSIFICATION%
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>> "%README_FILE%" echo.
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>> "%README_FILE%" echo Start with: Start Agrarian Demo.cmd
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>> "%README_FILE%" echo.
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@@ -86,6 +88,8 @@ set "DEMO_VERSION=Investor Demo v0.1.N - Build 2026.05.18"
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>> "%README_FILE%" echo This investor build defaults to the Windows compatibility renderer so it opens reliably across more demo machines and remote sessions.
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>> "%README_FILE%" echo The main project remains DX12-first for future Unreal 5 rendering work.
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>> "%README_FILE%" echo If you specifically want to test DX12, use: Start Agrarian Demo - DX12.cmd
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>> "%README_FILE%" echo.
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>> "%README_FILE%" echo This build proves core systems first. Do not describe it as the investor visual MVP until the 0.1.O visual/menu quality gate is complete and visually verified.
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echo Installed investor demo launchers in:
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echo %PACKAGE_DIR%
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@@ -0,0 +1,50 @@
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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REQUIRED = {
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ROOT / "Docs" / "Investor" / "InvestorDemoStatus.md": [
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"Current classification: systems-first investor prototype.",
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"should not be described as an investor visual MVP",
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"visual/menu quality gate is complete",
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"non-ray-traced default/compatibility rendering remains credible",
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"packaged-demo visual QA screenshots or clips",
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],
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ROOT / "Docs" / "Legal" / "InvestorDemoNotices.md": [
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"Systems-first investor prototype. Visual MVP gate pending.",
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"Do not describe the current build as an investor visual MVP",
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],
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ROOT / "Source" / "AgrarianGame" / "AgrarianDemoNoticeActor.h": [
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"Systems-first investor prototype - visual MVP gate pending",
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],
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ROOT / "Source" / "AgrarianGame" / "AgrarianDemoNoticeWidget.h": [
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"Systems-first investor prototype - visual MVP gate pending",
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],
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ROOT / "Scripts" / "InstallWindowsDemoLaunchers.bat": [
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"DEMO_CLASSIFICATION=Systems-first investor prototype - visual MVP gate pending.",
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"Classification: %DEMO_CLASSIFICATION%",
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"Do not describe it as the investor visual MVP",
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],
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ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md": [
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"[x] Reclassify the current investor demo as systems-first, not investor visual MVP",
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],
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}
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def main():
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missing = []
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for path, snippets in REQUIRED.items():
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text = path.read_text(encoding="utf-8")
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for snippet in snippets:
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if snippet not in text:
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missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}")
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if missing:
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raise SystemExit("Investor demo systems-first status verification failed:\n" + "\n".join(missing))
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print("PASS: investor demo is classified as systems-first until the visual MVP gate is complete.")
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if __name__ == "__main__":
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main()
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@@ -26,7 +26,7 @@ public:
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FText VersionLabel = FText::FromString(TEXT("Investor Demo v0.1.N - Build 2026.05.18"));
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Demo")
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FText DemoNotice = FText::FromString(TEXT("Beta prototype build - not for public distribution"));
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FText DemoNotice = FText::FromString(TEXT("Systems-first investor prototype - visual MVP gate pending"));
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protected:
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virtual void BeginPlay() override;
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@@ -21,7 +21,7 @@ public:
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FText VersionLabel = FText::FromString(TEXT("Investor Demo v0.1.N - Build 2026.05.18"));
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Demo")
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FText DemoNotice = FText::FromString(TEXT("Beta prototype build - not for public distribution"));
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FText DemoNotice = FText::FromString(TEXT("Systems-first investor prototype - visual MVP gate pending"));
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Demo")
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FText CopyrightNotice = FText::FromString(TEXT("Copyright (c) 2026 Agrarian Studio. All rights reserved."));
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