Add resource gathering QA gate
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#!/usr/bin/env python3
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"""Verify the MVP resource gathering QA gate is covered."""
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
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QA_DOC = ROOT / "Docs" / "QA" / "MvpQaGates.md"
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RESOURCE_H = ROOT / "Source" / "AgrarianGame" / "AgrarianResourceNode.h"
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RESOURCE_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianResourceNode.cpp"
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SMOKE = ROOT / "Scripts" / "verify_playable_loop_smoke.py"
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PERSISTENCE = ROOT / "Scripts" / "verify_resource_node_persistence.py"
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REQUIRED = {
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QA_DOC: [
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"## Resource Gathering",
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"Gather by hand",
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"RemainingHarvests",
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"character inventory path",
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"verify_playable_loop_smoke.py",
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],
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RESOURCE_H: [
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"RemainingHarvests",
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"QuantityPerHarvest",
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"YieldItemDefinition",
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"OnRep_RemainingHarvests",
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],
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RESOURCE_CPP: [
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"FText::FromString(TEXT(\"Gather\"))",
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"FText::FromString(TEXT(\"Gather by hand\"))",
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"if (!HasAuthority() || !Interactor || RemainingHarvests <= 0)",
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"RemainingHarvests--;",
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"Interactor->GetInventoryComponent()",
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"Inventory->AddItem(Granted)",
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"DOREPLIFETIME(AAgrarianResourceNode, RemainingHarvests);",
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],
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SMOKE: [
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"WOOD_NODE_LABEL",
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"FIBER_NODE_LABEL",
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"run_natural_shelter_loop_smoke_test",
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],
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PERSISTENCE: [
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"FAgrarianSavedResourceNode",
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"RemainingHarvests",
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],
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ROADMAP: [
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"[x] Can gather resources.",
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],
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}
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def main() -> None:
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missing: list[str] = []
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for path, snippets in REQUIRED.items():
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text = path.read_text(encoding="utf-8")
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for snippet in snippets:
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if snippet not in text:
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missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}")
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if missing:
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raise SystemExit("FAILED: " + "; ".join(missing))
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print("OK: resource gathering QA gate is covered by gameplay and smoke-test hooks.")
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if __name__ == "__main__":
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main()
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