Add two client connection QA gate
This commit is contained in:
@@ -856,7 +856,7 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
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- [x] Can launch packaged client. Added an MVP QA gate that requires the Windows package script, packaged executable, installed investor launchers, and the real-GPU visual QA readiness check before the client launch gate qualifies.
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- [x] Can launch server. Added an MVP QA gate for the Linux gameplay host requiring the true dedicated build path or current binary-engine fallback, deployment to `/opt/agrarian/server`, `agrarian-game-server.service` active state, UDP `7777` listener evidence, and Ground Zero map browse evidence.
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- [ ] Can connect two clients.
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- [x] Can connect two clients. Added a two-client connection QA gate and Windows helper that checks the packaged client, launches two client instances against the same `play.agrariangame.com:7777` or LAN endpoint, and ties the manual observation steps to the multiplayer latency smoke plan.
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- [ ] Can gather resources.
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- [ ] Can craft a fire.
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- [ ] Can craft a shelter.
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@@ -49,3 +49,25 @@ Required evidence:
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This gate is server-relevant and requires multiplayer server verification when
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server launch tooling or deployed package contents change.
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## Two-Client Connection
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The two-client connection gate proves the MVP can be tested as a multiplayer
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session with two packaged Windows clients connected to the same Ground Zero
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server.
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Required evidence:
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- The server launch gate is passing.
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- `Scripts/RunTwoClientConnectionSmoke-Windows.bat --check-tools` confirms the
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packaged client exists.
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- The helper launches two clients against the same endpoint:
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`play.agrariangame.com:7777` by default, or a supplied LAN endpoint such as
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`192.168.5.15:7777`.
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- Both clients reach the same Ground Zero session.
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- Testers confirm both clients see the same time/weather and can remain
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connected long enough to begin the smoke test.
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The manual observation steps continue in
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`Docs/Ops/MultiplayerLatencyTestPlan.md` until gameplay automation can drive
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two clients directly.
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@@ -0,0 +1,42 @@
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@echo off
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setlocal EnableExtensions
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set "PROJECT_DIR=%~dp0.."
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set "PACKAGE_DIR=%PROJECT_DIR%\Builds\WindowsDevelopment"
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set "DEMO_EXE=%PACKAGE_DIR%\AgrarianGame.exe"
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set "SERVER_ENDPOINT=play.agrariangame.com:7777"
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if not "%~1"=="" (
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if /I not "%~1"=="--check-tools" (
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set "SERVER_ENDPOINT=%~1"
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)
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)
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if not exist "%DEMO_EXE%" (
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echo ERROR: Packaged demo executable not found: "%DEMO_EXE%"
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exit /b 2
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)
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if /I "%~1"=="--check-tools" (
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echo READY: packaged client exists for two-client connection smoke test.
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exit /b 0
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)
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echo Agrarian two-client connection smoke test
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echo -----------------------------------------
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echo Package: "%PACKAGE_DIR%"
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echo Server: %SERVER_ENDPOINT%
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echo.
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echo Starting client A...
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start "Agrarian Client A" "%DEMO_EXE%" %SERVER_ENDPOINT% -log -windowed -ResX=1280 -ResY=720
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timeout /t 8 /nobreak >nul
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echo Starting client B...
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start "Agrarian Client B" "%DEMO_EXE%" %SERVER_ENDPOINT% -log -windowed -ResX=1280 -ResY=720
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echo.
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echo Confirm both clients reach Ground Zero, see matching time/weather, and
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echo remain connected long enough to start the smoke test in:
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echo Docs\Ops\MultiplayerLatencyTestPlan.md
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echo.
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exit /b 0
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@@ -0,0 +1,53 @@
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#!/usr/bin/env python3
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"""Verify the MVP two-client connection QA gate is documented and scripted."""
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
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QA_DOC = ROOT / "Docs" / "QA" / "MvpQaGates.md"
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LATENCY_DOC = ROOT / "Docs" / "Ops" / "MultiplayerLatencyTestPlan.md"
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SMOKE_BAT = ROOT / "Scripts" / "RunTwoClientConnectionSmoke-Windows.bat"
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REQUIRED = {
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QA_DOC: [
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"## Two-Client Connection",
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"Scripts/RunTwoClientConnectionSmoke-Windows.bat --check-tools",
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"play.agrariangame.com:7777",
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"Both clients reach the same Ground Zero session",
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"Docs/Ops/MultiplayerLatencyTestPlan.md",
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],
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LATENCY_DOC: [
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"Connect two packaged Windows clients.",
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"Confirm both clients see the same world time and weather.",
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"Core interactions eventually reconcile",
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],
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SMOKE_BAT: [
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"Agrarian Client A",
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"Agrarian Client B",
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"play.agrariangame.com:7777",
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"--check-tools",
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"AgrarianGame.exe",
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"MultiplayerLatencyTestPlan.md",
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],
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ROADMAP: [
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"[x] Can connect two clients.",
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],
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}
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def main() -> None:
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missing: list[str] = []
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for path, snippets in REQUIRED.items():
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text = path.read_text(encoding="utf-8")
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for snippet in snippets:
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if snippet not in text:
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missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}")
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if missing:
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raise SystemExit("FAILED: " + "; ".join(missing))
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print("OK: two-client connection QA gate is documented and scripted.")
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if __name__ == "__main__":
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main()
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