2.8 KiB
MVP QA Gates
Version 0.1.Q turns the current survival MVP into a repeatable test target.
Each gate must have either automation, a documented manual test, or build
evidence before it is marked complete.
Packaged Client Launch
The packaged client launch gate proves the Windows investor/demo package can be created, opened through a known launcher, and checked through the real-GPU visual QA path.
Required evidence:
Scripts/PackageWindowsDevelopment.batcompletes successfully.Builds/WindowsDevelopment/AgrarianGame.exeexists.Scripts/InstallWindowsDemoLaunchers.batinstalls:Start Agrarian Demo.cmdStart Agrarian Demo - DX12.cmdStart Agrarian Demo - Compatibility DX11.cmd
Scripts/RunWindowsInvestorVisualQACheck.bat --check-toolsreports the packaged demo exists andSunshineServiceis running.- Any full visual pass stores notes under
Saved\VisualQA\InvestorDemo.
This gate is client-only. It does not require multiplayer server deployment.
Server Launch
The server launch gate proves the MVP gameplay host can start the current server-compatible package and expose the Unreal gameplay port.
Current MVP launch path:
- Prefer the true Linux dedicated-server target when a server-capable Unreal
engine is available:
Scripts/BuildLinuxDedicatedServer-Windows.bat - Until then, use the binary-engine fallback:
Scripts/PackageLinuxGameServerFallback-Windows.bat - Deploy the produced package to
/opt/agrarian/server. - Launch through
/opt/agrarian/server/AgrarianGameServer.sh. - Manage the host with
agrarian-game-server.service.
Required evidence:
systemctl is-active agrarian-game-server.servicereportsactive.ss -lunpshowsAgrarianGamelistening on0.0.0.0:7777/udp.- The journal shows the Ground Zero map browse started.
- The runbook explains the true dedicated target and fallback path.
This gate is server-relevant and requires multiplayer server verification when server launch tooling or deployed package contents change.
Two-Client Connection
The two-client connection gate proves the MVP can be tested as a multiplayer session with two packaged Windows clients connected to the same Ground Zero server.
Required evidence:
- The server launch gate is passing.
Scripts/RunTwoClientConnectionSmoke-Windows.bat --check-toolsconfirms the packaged client exists.- The helper launches two clients against the same endpoint:
play.agrariangame.com:7777by default, or a supplied LAN endpoint such as192.168.5.15:7777. - Both clients reach the same Ground Zero session.
- Testers confirm both clients see the same time/weather and can remain connected long enough to begin the smoke test.
The manual observation steps continue in
Docs/Ops/MultiplayerLatencyTestPlan.md until gameplay automation can drive
two clients directly.