Add repository storage guardrails
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# Repository Storage Policy
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Agrarian should stay on free GitHub/LFS limits as long as practical. GitHub is
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the source-control system, not the long-term asset warehouse.
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## GitHub Is For
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- Source code.
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- Config files.
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- Scripts and build wrappers.
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- Design docs, roadmap docs, and small metadata files.
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- Curated Unreal assets needed to open and build the current project.
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- Small data assets and test fixtures.
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- LFS-tracked `.uasset`, `.umap`, small media, and other binary files that are
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intentionally part of the working game project.
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## GitHub Is Not For
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- Packaged builds.
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- Raw DEM, lidar, bathymetry, satellite, or large GIS source datasets.
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- Generated terrain tile packages beyond curated MVP samples.
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- Derived Data Cache.
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- Unreal `Intermediate/`, `Saved/`, and generated build products.
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- Large marketplace/source-art libraries that are not actively used by the
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current build.
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- Full-resolution marketing captures, raw videos, or archival exports.
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- Long-term Earth-scale tile cache data.
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## Large Data Homes
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- DevBox project storage is the first local home for large working data.
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- Future object storage should hold generated tile packages, source terrain
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datasets, build artifacts, and public download assets.
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- Git should store manifests, checksums, provenance, import scripts, and small
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curated samples that let us reproduce large artifacts from source storage.
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## Budget Targets
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- Keep Git repository history small enough that clone/fetch remains practical.
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- Treat Git LFS free storage and bandwidth as a scarce resource.
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- Investigate before adding any single LFS object over `100 MB`.
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- Avoid committing generated binary assets that change frequently.
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- Never store full packaged builds in Git or Git LFS.
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## Required Checks
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Run this before adding large content or after any major asset import:
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```bash
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Scripts/audit_repo_storage.sh
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```
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If the audit shows large or frequently changing LFS files, decide whether they
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belong in GitHub, DevBox artifact storage, or future object storage before
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pushing.
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