Define knowledge action effects

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2026-05-19 15:34:21 -07:00
parent 0c48022464
commit 4e72a76b2a
3 changed files with 86 additions and 1 deletions
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@@ -879,7 +879,7 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
- [x] Define the MVP separation between knowledge, practical experience, physical stats, tools, and infrastructure. Added `Docs/KnowledgeAndSkillFoundation.md` with a five-part MVP model separating knowledge, practical experience, physical stats, tools, and infrastructure so basic survival remains possible but outcomes improve through understanding, practice, equipment, and durable world improvements.
- [x] Add a first-pass skill taxonomy for survival, gathering, tool use, crafting, fire, shelter, navigation, first aid, food safety, and weather awareness. Added the first MVP taxonomy to `Docs/KnowledgeAndSkillFoundation.md`, covering survival, gathering, tool use, crafting, fire, shelter, navigation, first aid, food safety, and weather awareness as non-lockout skill domains that modify risk, quality, speed, yield, readability, and confidence.
- [ ] Define how knowledge affects survival actions: fewer mistakes, safer attempts, better yields, lower injury risk, and more reliable outcomes.
- [x] Define how knowledge affects survival actions: fewer mistakes, safer attempts, better yields, lower injury risk, and more reliable outcomes. Added the knowledge action-effects model to `Docs/KnowledgeAndSkillFoundation.md`, defining how knowledge changes warnings, failed-action reasons, safety, yield/waste, injury risk, and outcome reliability without silently guaranteeing success or replacing practical experience.
- [ ] Define how practical experience grows through use, repetition, mistakes, and recovery from failure.
- [ ] Add first contextual learning prompts for fire safety, potable water, exposure, shelter placement, injury care, and resource identification.
- [ ] Design optional knowledge checks that appear when relevant to the action instead of interrupting basic play.
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@@ -123,3 +123,48 @@ Weather awareness:
Taxonomy rule: skills are not unlock gates for basic MVP survival actions. They
modify risk, quality, speed, yield, readability, and confidence.
## Knowledge Effects On Survival Actions
Knowledge should change outcomes in ways the player can understand. It should
not silently guarantee success or replace practical experience.
Fewer mistakes:
- Knowledge reduces obviously bad choices, such as placing fire near dry brush,
drinking unsafe water without treatment, building shelter in a drainage path,
ignoring nightfall, or using the wrong material for a recipe.
- The MVP expression is warning text, safer default prompts, and clearer failed
action reasons.
Safer attempts:
- Knowledge lowers the chance that an attempt creates injury, sickness,
uncontrolled fire, wasted materials, or exposure.
- The MVP expression is risk messaging and lower future failure modifiers once
the player has learned the relevant concept.
Better yields:
- Knowledge helps a character identify the useful part of a resource and avoid
damaging it during gathering, processing, or crafting.
- The MVP expression is improved expected yield or reduced waste where a system
already has yield/waste hooks.
Lower injury risk:
- Knowledge teaches safe handling, body mechanics, weather caution, fire
distance, tool choice, first-aid urgency, and when to stop working.
- The MVP expression is fewer avoidable injury checks and clearer warnings when
hunger, thirst, darkness, fatigue, or bad weather make work unsafe.
More reliable outcomes:
- Knowledge improves sequencing and condition checks before the action begins.
- The MVP expression is fewer failed crafts, safer shelter placement, better
fire maintenance, better water decisions, and more useful feedback after poor
results.
Action-effect rule: knowledge should usually adjust probabilities, quality,
warnings, and explanation. It should only hard-block actions when the action
would be nonsensical without a discovered concept or required tool.
@@ -0,0 +1,40 @@
#!/usr/bin/env python3
"""Verify knowledge effects on survival actions are documented."""
from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
DOC = ROOT / "Docs" / "KnowledgeAndSkillFoundation.md"
ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
REQUIRED = {
DOC: [
"## Knowledge Effects On Survival Actions",
"Fewer mistakes:",
"Safer attempts:",
"Better yields:",
"Lower injury risk:",
"More reliable outcomes:",
"Action-effect rule:",
],
ROADMAP: [
"[x] Define how knowledge affects survival actions: fewer mistakes, safer attempts, better yields, lower injury risk, and more reliable outcomes.",
],
}
def main() -> None:
missing: list[str] = []
for path, snippets in REQUIRED.items():
text = path.read_text(encoding="utf-8")
for snippet in snippets:
if snippet not in text:
missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}")
if missing:
raise SystemExit("FAILED: " + "; ".join(missing))
print("OK: knowledge effects on survival actions are documented.")
if __name__ == "__main__":
main()