Define knowledge action effects
This commit is contained in:
@@ -123,3 +123,48 @@ Weather awareness:
|
||||
|
||||
Taxonomy rule: skills are not unlock gates for basic MVP survival actions. They
|
||||
modify risk, quality, speed, yield, readability, and confidence.
|
||||
|
||||
## Knowledge Effects On Survival Actions
|
||||
|
||||
Knowledge should change outcomes in ways the player can understand. It should
|
||||
not silently guarantee success or replace practical experience.
|
||||
|
||||
Fewer mistakes:
|
||||
|
||||
- Knowledge reduces obviously bad choices, such as placing fire near dry brush,
|
||||
drinking unsafe water without treatment, building shelter in a drainage path,
|
||||
ignoring nightfall, or using the wrong material for a recipe.
|
||||
- The MVP expression is warning text, safer default prompts, and clearer failed
|
||||
action reasons.
|
||||
|
||||
Safer attempts:
|
||||
|
||||
- Knowledge lowers the chance that an attempt creates injury, sickness,
|
||||
uncontrolled fire, wasted materials, or exposure.
|
||||
- The MVP expression is risk messaging and lower future failure modifiers once
|
||||
the player has learned the relevant concept.
|
||||
|
||||
Better yields:
|
||||
|
||||
- Knowledge helps a character identify the useful part of a resource and avoid
|
||||
damaging it during gathering, processing, or crafting.
|
||||
- The MVP expression is improved expected yield or reduced waste where a system
|
||||
already has yield/waste hooks.
|
||||
|
||||
Lower injury risk:
|
||||
|
||||
- Knowledge teaches safe handling, body mechanics, weather caution, fire
|
||||
distance, tool choice, first-aid urgency, and when to stop working.
|
||||
- The MVP expression is fewer avoidable injury checks and clearer warnings when
|
||||
hunger, thirst, darkness, fatigue, or bad weather make work unsafe.
|
||||
|
||||
More reliable outcomes:
|
||||
|
||||
- Knowledge improves sequencing and condition checks before the action begins.
|
||||
- The MVP expression is fewer failed crafts, safer shelter placement, better
|
||||
fire maintenance, better water decisions, and more useful feedback after poor
|
||||
results.
|
||||
|
||||
Action-effect rule: knowledge should usually adjust probabilities, quality,
|
||||
warnings, and explanation. It should only hard-block actions when the action
|
||||
would be nonsensical without a discovered concept or required tool.
|
||||
|
||||
Reference in New Issue
Block a user