Define knowledge action effects

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Taxonomy rule: skills are not unlock gates for basic MVP survival actions. They
modify risk, quality, speed, yield, readability, and confidence.
## Knowledge Effects On Survival Actions
Knowledge should change outcomes in ways the player can understand. It should
not silently guarantee success or replace practical experience.
Fewer mistakes:
- Knowledge reduces obviously bad choices, such as placing fire near dry brush,
drinking unsafe water without treatment, building shelter in a drainage path,
ignoring nightfall, or using the wrong material for a recipe.
- The MVP expression is warning text, safer default prompts, and clearer failed
action reasons.
Safer attempts:
- Knowledge lowers the chance that an attempt creates injury, sickness,
uncontrolled fire, wasted materials, or exposure.
- The MVP expression is risk messaging and lower future failure modifiers once
the player has learned the relevant concept.
Better yields:
- Knowledge helps a character identify the useful part of a resource and avoid
damaging it during gathering, processing, or crafting.
- The MVP expression is improved expected yield or reduced waste where a system
already has yield/waste hooks.
Lower injury risk:
- Knowledge teaches safe handling, body mechanics, weather caution, fire
distance, tool choice, first-aid urgency, and when to stop working.
- The MVP expression is fewer avoidable injury checks and clearer warnings when
hunger, thirst, darkness, fatigue, or bad weather make work unsafe.
More reliable outcomes:
- Knowledge improves sequencing and condition checks before the action begins.
- The MVP expression is fewer failed crafts, safer shelter placement, better
fire maintenance, better water decisions, and more useful feedback after poor
results.
Action-effect rule: knowledge should usually adjust probabilities, quality,
warnings, and explanation. It should only hard-block actions when the action
would be nonsensical without a discovered concept or required tool.