Define knowledge action effects
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@@ -879,7 +879,7 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
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- [x] Define the MVP separation between knowledge, practical experience, physical stats, tools, and infrastructure. Added `Docs/KnowledgeAndSkillFoundation.md` with a five-part MVP model separating knowledge, practical experience, physical stats, tools, and infrastructure so basic survival remains possible but outcomes improve through understanding, practice, equipment, and durable world improvements.
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- [x] Add a first-pass skill taxonomy for survival, gathering, tool use, crafting, fire, shelter, navigation, first aid, food safety, and weather awareness. Added the first MVP taxonomy to `Docs/KnowledgeAndSkillFoundation.md`, covering survival, gathering, tool use, crafting, fire, shelter, navigation, first aid, food safety, and weather awareness as non-lockout skill domains that modify risk, quality, speed, yield, readability, and confidence.
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- [ ] Define how knowledge affects survival actions: fewer mistakes, safer attempts, better yields, lower injury risk, and more reliable outcomes.
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- [x] Define how knowledge affects survival actions: fewer mistakes, safer attempts, better yields, lower injury risk, and more reliable outcomes. Added the knowledge action-effects model to `Docs/KnowledgeAndSkillFoundation.md`, defining how knowledge changes warnings, failed-action reasons, safety, yield/waste, injury risk, and outcome reliability without silently guaranteeing success or replacing practical experience.
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- [ ] Define how practical experience grows through use, repetition, mistakes, and recovery from failure.
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- [ ] Add first contextual learning prompts for fire safety, potable water, exposure, shelter placement, injury care, and resource identification.
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- [ ] Design optional knowledge checks that appear when relevant to the action instead of interrupting basic play.
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@@ -123,3 +123,48 @@ Weather awareness:
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Taxonomy rule: skills are not unlock gates for basic MVP survival actions. They
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modify risk, quality, speed, yield, readability, and confidence.
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## Knowledge Effects On Survival Actions
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Knowledge should change outcomes in ways the player can understand. It should
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not silently guarantee success or replace practical experience.
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Fewer mistakes:
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- Knowledge reduces obviously bad choices, such as placing fire near dry brush,
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drinking unsafe water without treatment, building shelter in a drainage path,
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ignoring nightfall, or using the wrong material for a recipe.
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- The MVP expression is warning text, safer default prompts, and clearer failed
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action reasons.
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Safer attempts:
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- Knowledge lowers the chance that an attempt creates injury, sickness,
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uncontrolled fire, wasted materials, or exposure.
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- The MVP expression is risk messaging and lower future failure modifiers once
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the player has learned the relevant concept.
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Better yields:
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- Knowledge helps a character identify the useful part of a resource and avoid
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damaging it during gathering, processing, or crafting.
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- The MVP expression is improved expected yield or reduced waste where a system
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already has yield/waste hooks.
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Lower injury risk:
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- Knowledge teaches safe handling, body mechanics, weather caution, fire
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distance, tool choice, first-aid urgency, and when to stop working.
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- The MVP expression is fewer avoidable injury checks and clearer warnings when
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hunger, thirst, darkness, fatigue, or bad weather make work unsafe.
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More reliable outcomes:
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- Knowledge improves sequencing and condition checks before the action begins.
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- The MVP expression is fewer failed crafts, safer shelter placement, better
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fire maintenance, better water decisions, and more useful feedback after poor
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results.
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Action-effect rule: knowledge should usually adjust probabilities, quality,
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warnings, and explanation. It should only hard-block actions when the action
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would be nonsensical without a discovered concept or required tool.
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@@ -0,0 +1,40 @@
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#!/usr/bin/env python3
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"""Verify knowledge effects on survival actions are documented."""
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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DOC = ROOT / "Docs" / "KnowledgeAndSkillFoundation.md"
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ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
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REQUIRED = {
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DOC: [
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"## Knowledge Effects On Survival Actions",
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"Fewer mistakes:",
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"Safer attempts:",
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"Better yields:",
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"Lower injury risk:",
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"More reliable outcomes:",
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"Action-effect rule:",
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],
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ROADMAP: [
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"[x] Define how knowledge affects survival actions: fewer mistakes, safer attempts, better yields, lower injury risk, and more reliable outcomes.",
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],
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}
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def main() -> None:
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missing: list[str] = []
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for path, snippets in REQUIRED.items():
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text = path.read_text(encoding="utf-8")
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for snippet in snippets:
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if snippet not in text:
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missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}")
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if missing:
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raise SystemExit("FAILED: " + "; ".join(missing))
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print("OK: knowledge effects on survival actions are documented.")
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if __name__ == "__main__":
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main()
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