Add MVP character selection landing
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@@ -794,7 +794,7 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
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## 0.1.N MVP UI And UX
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- [x] Add main menu placeholder. Added native `UAgrarianMvpFrontendWidget` with a scalable painted main menu panel and local player-controller spawning so the MVP frontend has an owned placeholder instead of relying on template UI.
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- [ ] After splash/startup screens, land on an MVP character selection landing page.
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- [x] After splash/startup screens, land on an MVP character selection landing page. The local player controller now opens the MVP frontend on `CharacterSelection`, and the native frontend widget paints a scalable character-selection landing page before gameplay.
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- [ ] Let players choose a realistic young adult male or female character with average proportions for the MVP.
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- [ ] Add join server screen.
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- [ ] Add loading screen.
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@@ -0,0 +1,50 @@
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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FILES = {
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"AgrarianMvpFrontendWidget.h": ROOT / "Source" / "AgrarianGame" / "AgrarianMvpFrontendWidget.h",
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"AgrarianMvpFrontendWidget.cpp": ROOT / "Source" / "AgrarianGame" / "AgrarianMvpFrontendWidget.cpp",
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"AgrarianGamePlayerController.cpp": ROOT / "Source" / "AgrarianGame" / "AgrarianGamePlayerController.cpp",
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"AGRARIAN_DEVELOPMENT_ROADMAP.md": ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md",
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}
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EXPECTED = {
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"AgrarianMvpFrontendWidget.h": [
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"CharacterSelection",
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"DrawCharacterSelection",
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],
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"AgrarianMvpFrontendWidget.cpp": [
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"EAgrarianMvpFrontendScreen::CharacterSelection",
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"DrawCharacterSelection",
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"Choose your first settler",
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"Young adult male",
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"Young adult female",
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"MVP placeholder landing page",
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],
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"AgrarianGamePlayerController.cpp": [
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"SetActiveScreen(EAgrarianMvpFrontendScreen::CharacterSelection)",
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],
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"AGRARIAN_DEVELOPMENT_ROADMAP.md": [
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"[x] After splash/startup screens, land on an MVP character selection landing page.",
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"`CharacterSelection`",
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],
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}
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def main():
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missing = []
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for label, path in FILES.items():
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text = path.read_text(encoding="utf-8")
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for snippet in EXPECTED[label]:
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if snippet not in text:
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missing.append(f"{label}: {snippet}")
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if missing:
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raise RuntimeError("MVP character selection landing verification failed: " + "; ".join(missing))
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print("Agrarian MVP character selection landing verification complete.")
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if __name__ == "__main__":
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main()
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@@ -88,7 +88,7 @@ void AAgrarianGamePlayerController::BeginPlay()
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MvpFrontendWidget = CreateWidget<UAgrarianMvpFrontendWidget>(this, MvpFrontendWidgetClass);
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if (MvpFrontendWidget)
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{
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MvpFrontendWidget->SetActiveScreen(EAgrarianMvpFrontendScreen::MainMenu);
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MvpFrontendWidget->SetActiveScreen(EAgrarianMvpFrontendScreen::CharacterSelection);
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MvpFrontendWidget->AddToPlayerScreen(10);
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}
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}
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@@ -60,6 +60,10 @@ int32 UAgrarianMvpFrontendWidget::NativePaint(
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{
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DrawMainMenu(OutDrawElements, LayerId, AllottedGeometry, PanelPosition, PanelSize, Scale);
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}
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else if (ActiveScreen == EAgrarianMvpFrontendScreen::CharacterSelection)
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{
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DrawCharacterSelection(OutDrawElements, LayerId, AllottedGeometry, PanelPosition, PanelSize, Scale);
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}
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return LayerId;
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}
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@@ -96,6 +100,66 @@ void UAgrarianMvpFrontendWidget::DrawMainMenu(
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DrawTextAt(OutDrawElements, LayerId, AllottedGeometry, FText::FromString(TEXT("Placeholder flow: splash, startup credits, character selection, join, loading, then Ground Zero.")), FVector2D(ContentX, PanelPosition.Y + PanelSize.Y - (66.0f * Scale)), ContentWidth, HintFont, FLinearColor(0.62f, 0.68f, 0.58f, 1.0f));
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}
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void UAgrarianMvpFrontendWidget::DrawCharacterSelection(
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FSlateWindowElementList& OutDrawElements,
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int32& LayerId,
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const FGeometry& AllottedGeometry,
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const FVector2D& PanelPosition,
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const FVector2D& PanelSize,
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float Scale) const
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{
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const float ContentX = PanelPosition.X + (44.0f * Scale);
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const float ContentWidth = PanelSize.X - (88.0f * Scale);
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const FSlateFontInfo TitleFont = FCoreStyle::GetDefaultFontStyle("Bold", FMath::RoundToInt(34.0f * Scale));
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const FSlateFontInfo BodyFont = FCoreStyle::GetDefaultFontStyle("Regular", FMath::RoundToInt(18.0f * Scale));
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const FSlateFontInfo CardTitleFont = FCoreStyle::GetDefaultFontStyle("Bold", FMath::RoundToInt(22.0f * Scale));
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const FSlateFontInfo LabelFont = FCoreStyle::GetDefaultFontStyle("Regular", FMath::RoundToInt(15.0f * Scale));
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DrawTextAt(OutDrawElements, LayerId, AllottedGeometry, FText::FromString(TEXT("Choose your first settler")), FVector2D(ContentX, PanelPosition.Y + (34.0f * Scale)), ContentWidth, TitleFont, FLinearColor(0.92f, 0.98f, 0.84f, 1.0f));
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DrawTextAt(OutDrawElements, LayerId, AllottedGeometry, FText::FromString(TEXT("MVP placeholder landing page before entering Ground Zero.")), FVector2D(ContentX + (2.0f * Scale), PanelPosition.Y + (82.0f * Scale)), ContentWidth, BodyFont, FLinearColor(0.72f, 0.80f, 0.68f, 1.0f));
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const FVector2D CardSize((ContentWidth - (24.0f * Scale)) * 0.5f, 206.0f * Scale);
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const FVector2D MaleCardPosition(ContentX, PanelPosition.Y + (142.0f * Scale));
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const FVector2D FemaleCardPosition(ContentX + CardSize.X + (24.0f * Scale), MaleCardPosition.Y);
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auto DrawCharacterCard = [&](const FVector2D& CardPosition, const FText& Title, const FText& Summary, const FLinearColor& AccentColor)
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{
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FSlateDrawElement::MakeBox(
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OutDrawElements,
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++LayerId,
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AllottedGeometry.ToPaintGeometry(FVector2f(CardSize), FSlateLayoutTransform(FVector2f(CardPosition))),
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FCoreStyle::Get().GetBrush(TEXT("WhiteBrush")),
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ESlateDrawEffect::None,
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FLinearColor(0.055f, 0.065f, 0.05f, 0.95f));
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FSlateDrawElement::MakeBox(
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OutDrawElements,
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++LayerId,
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AllottedGeometry.ToPaintGeometry(FVector2f(CardSize.X, 3.0f * Scale), FSlateLayoutTransform(FVector2f(CardPosition))),
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FCoreStyle::Get().GetBrush(TEXT("WhiteBrush")),
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ESlateDrawEffect::None,
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AccentColor);
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const FVector2D PortraitPosition = CardPosition + FVector2D(24.0f * Scale, 42.0f * Scale);
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const FVector2D PortraitSize(72.0f * Scale, 112.0f * Scale);
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FSlateDrawElement::MakeBox(
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OutDrawElements,
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++LayerId,
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AllottedGeometry.ToPaintGeometry(FVector2f(PortraitSize), FSlateLayoutTransform(FVector2f(PortraitPosition))),
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FCoreStyle::Get().GetBrush(TEXT("WhiteBrush")),
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ESlateDrawEffect::None,
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FLinearColor(0.14f, 0.16f, 0.13f, 1.0f));
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DrawTextAt(OutDrawElements, LayerId, AllottedGeometry, Title, CardPosition + FVector2D(116.0f * Scale, 42.0f * Scale), CardSize.X - (140.0f * Scale), CardTitleFont, FLinearColor(0.92f, 0.98f, 0.84f, 1.0f));
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DrawTextAt(OutDrawElements, LayerId, AllottedGeometry, Summary, CardPosition + FVector2D(116.0f * Scale, 82.0f * Scale), CardSize.X - (140.0f * Scale), LabelFont, FLinearColor(0.72f, 0.78f, 0.68f, 1.0f));
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};
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DrawCharacterCard(MaleCardPosition, FText::FromString(TEXT("Young adult male")), FText::FromString(TEXT("Average proportions, survival baseline, placeholder visual.")), FLinearColor(0.36f, 0.58f, 0.78f, 1.0f));
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DrawCharacterCard(FemaleCardPosition, FText::FromString(TEXT("Young adult female")), FText::FromString(TEXT("Average proportions, survival baseline, placeholder visual.")), FLinearColor(0.56f, 0.68f, 0.46f, 1.0f));
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DrawTextAt(OutDrawElements, LayerId, AllottedGeometry, FText::FromString(TEXT("Selection is visual-only for this milestone; both choices enter the same MVP survival baseline.")), FVector2D(ContentX, PanelPosition.Y + PanelSize.Y - (46.0f * Scale)), ContentWidth, LabelFont, FLinearColor(0.62f, 0.68f, 0.58f, 1.0f));
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}
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void UAgrarianMvpFrontendWidget::DrawTextAt(
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FSlateWindowElementList& OutDrawElements,
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int32& LayerId,
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@@ -61,6 +61,14 @@ private:
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const FVector2D& PanelSize,
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float Scale) const;
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void DrawCharacterSelection(
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FSlateWindowElementList& OutDrawElements,
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int32& LayerId,
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const FGeometry& AllottedGeometry,
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const FVector2D& PanelPosition,
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const FVector2D& PanelSize,
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float Scale) const;
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void DrawTextAt(
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FSlateWindowElementList& OutDrawElements,
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int32& LayerId,
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