Add MVP character selection landing

This commit is contained in:
2026-05-18 20:57:08 -07:00
parent 4aec203ba6
commit 5efd81ca4b
5 changed files with 124 additions and 2 deletions
+1 -1
View File
@@ -794,7 +794,7 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
## 0.1.N MVP UI And UX
- [x] Add main menu placeholder. Added native `UAgrarianMvpFrontendWidget` with a scalable painted main menu panel and local player-controller spawning so the MVP frontend has an owned placeholder instead of relying on template UI.
- [ ] After splash/startup screens, land on an MVP character selection landing page.
- [x] After splash/startup screens, land on an MVP character selection landing page. The local player controller now opens the MVP frontend on `CharacterSelection`, and the native frontend widget paints a scalable character-selection landing page before gameplay.
- [ ] Let players choose a realistic young adult male or female character with average proportions for the MVP.
- [ ] Add join server screen.
- [ ] Add loading screen.
@@ -0,0 +1,50 @@
from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
FILES = {
"AgrarianMvpFrontendWidget.h": ROOT / "Source" / "AgrarianGame" / "AgrarianMvpFrontendWidget.h",
"AgrarianMvpFrontendWidget.cpp": ROOT / "Source" / "AgrarianGame" / "AgrarianMvpFrontendWidget.cpp",
"AgrarianGamePlayerController.cpp": ROOT / "Source" / "AgrarianGame" / "AgrarianGamePlayerController.cpp",
"AGRARIAN_DEVELOPMENT_ROADMAP.md": ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md",
}
EXPECTED = {
"AgrarianMvpFrontendWidget.h": [
"CharacterSelection",
"DrawCharacterSelection",
],
"AgrarianMvpFrontendWidget.cpp": [
"EAgrarianMvpFrontendScreen::CharacterSelection",
"DrawCharacterSelection",
"Choose your first settler",
"Young adult male",
"Young adult female",
"MVP placeholder landing page",
],
"AgrarianGamePlayerController.cpp": [
"SetActiveScreen(EAgrarianMvpFrontendScreen::CharacterSelection)",
],
"AGRARIAN_DEVELOPMENT_ROADMAP.md": [
"[x] After splash/startup screens, land on an MVP character selection landing page.",
"`CharacterSelection`",
],
}
def main():
missing = []
for label, path in FILES.items():
text = path.read_text(encoding="utf-8")
for snippet in EXPECTED[label]:
if snippet not in text:
missing.append(f"{label}: {snippet}")
if missing:
raise RuntimeError("MVP character selection landing verification failed: " + "; ".join(missing))
print("Agrarian MVP character selection landing verification complete.")
if __name__ == "__main__":
main()
@@ -88,7 +88,7 @@ void AAgrarianGamePlayerController::BeginPlay()
MvpFrontendWidget = CreateWidget<UAgrarianMvpFrontendWidget>(this, MvpFrontendWidgetClass);
if (MvpFrontendWidget)
{
MvpFrontendWidget->SetActiveScreen(EAgrarianMvpFrontendScreen::MainMenu);
MvpFrontendWidget->SetActiveScreen(EAgrarianMvpFrontendScreen::CharacterSelection);
MvpFrontendWidget->AddToPlayerScreen(10);
}
}
@@ -60,6 +60,10 @@ int32 UAgrarianMvpFrontendWidget::NativePaint(
{
DrawMainMenu(OutDrawElements, LayerId, AllottedGeometry, PanelPosition, PanelSize, Scale);
}
else if (ActiveScreen == EAgrarianMvpFrontendScreen::CharacterSelection)
{
DrawCharacterSelection(OutDrawElements, LayerId, AllottedGeometry, PanelPosition, PanelSize, Scale);
}
return LayerId;
}
@@ -96,6 +100,66 @@ void UAgrarianMvpFrontendWidget::DrawMainMenu(
DrawTextAt(OutDrawElements, LayerId, AllottedGeometry, FText::FromString(TEXT("Placeholder flow: splash, startup credits, character selection, join, loading, then Ground Zero.")), FVector2D(ContentX, PanelPosition.Y + PanelSize.Y - (66.0f * Scale)), ContentWidth, HintFont, FLinearColor(0.62f, 0.68f, 0.58f, 1.0f));
}
void UAgrarianMvpFrontendWidget::DrawCharacterSelection(
FSlateWindowElementList& OutDrawElements,
int32& LayerId,
const FGeometry& AllottedGeometry,
const FVector2D& PanelPosition,
const FVector2D& PanelSize,
float Scale) const
{
const float ContentX = PanelPosition.X + (44.0f * Scale);
const float ContentWidth = PanelSize.X - (88.0f * Scale);
const FSlateFontInfo TitleFont = FCoreStyle::GetDefaultFontStyle("Bold", FMath::RoundToInt(34.0f * Scale));
const FSlateFontInfo BodyFont = FCoreStyle::GetDefaultFontStyle("Regular", FMath::RoundToInt(18.0f * Scale));
const FSlateFontInfo CardTitleFont = FCoreStyle::GetDefaultFontStyle("Bold", FMath::RoundToInt(22.0f * Scale));
const FSlateFontInfo LabelFont = FCoreStyle::GetDefaultFontStyle("Regular", FMath::RoundToInt(15.0f * Scale));
DrawTextAt(OutDrawElements, LayerId, AllottedGeometry, FText::FromString(TEXT("Choose your first settler")), FVector2D(ContentX, PanelPosition.Y + (34.0f * Scale)), ContentWidth, TitleFont, FLinearColor(0.92f, 0.98f, 0.84f, 1.0f));
DrawTextAt(OutDrawElements, LayerId, AllottedGeometry, FText::FromString(TEXT("MVP placeholder landing page before entering Ground Zero.")), FVector2D(ContentX + (2.0f * Scale), PanelPosition.Y + (82.0f * Scale)), ContentWidth, BodyFont, FLinearColor(0.72f, 0.80f, 0.68f, 1.0f));
const FVector2D CardSize((ContentWidth - (24.0f * Scale)) * 0.5f, 206.0f * Scale);
const FVector2D MaleCardPosition(ContentX, PanelPosition.Y + (142.0f * Scale));
const FVector2D FemaleCardPosition(ContentX + CardSize.X + (24.0f * Scale), MaleCardPosition.Y);
auto DrawCharacterCard = [&](const FVector2D& CardPosition, const FText& Title, const FText& Summary, const FLinearColor& AccentColor)
{
FSlateDrawElement::MakeBox(
OutDrawElements,
++LayerId,
AllottedGeometry.ToPaintGeometry(FVector2f(CardSize), FSlateLayoutTransform(FVector2f(CardPosition))),
FCoreStyle::Get().GetBrush(TEXT("WhiteBrush")),
ESlateDrawEffect::None,
FLinearColor(0.055f, 0.065f, 0.05f, 0.95f));
FSlateDrawElement::MakeBox(
OutDrawElements,
++LayerId,
AllottedGeometry.ToPaintGeometry(FVector2f(CardSize.X, 3.0f * Scale), FSlateLayoutTransform(FVector2f(CardPosition))),
FCoreStyle::Get().GetBrush(TEXT("WhiteBrush")),
ESlateDrawEffect::None,
AccentColor);
const FVector2D PortraitPosition = CardPosition + FVector2D(24.0f * Scale, 42.0f * Scale);
const FVector2D PortraitSize(72.0f * Scale, 112.0f * Scale);
FSlateDrawElement::MakeBox(
OutDrawElements,
++LayerId,
AllottedGeometry.ToPaintGeometry(FVector2f(PortraitSize), FSlateLayoutTransform(FVector2f(PortraitPosition))),
FCoreStyle::Get().GetBrush(TEXT("WhiteBrush")),
ESlateDrawEffect::None,
FLinearColor(0.14f, 0.16f, 0.13f, 1.0f));
DrawTextAt(OutDrawElements, LayerId, AllottedGeometry, Title, CardPosition + FVector2D(116.0f * Scale, 42.0f * Scale), CardSize.X - (140.0f * Scale), CardTitleFont, FLinearColor(0.92f, 0.98f, 0.84f, 1.0f));
DrawTextAt(OutDrawElements, LayerId, AllottedGeometry, Summary, CardPosition + FVector2D(116.0f * Scale, 82.0f * Scale), CardSize.X - (140.0f * Scale), LabelFont, FLinearColor(0.72f, 0.78f, 0.68f, 1.0f));
};
DrawCharacterCard(MaleCardPosition, FText::FromString(TEXT("Young adult male")), FText::FromString(TEXT("Average proportions, survival baseline, placeholder visual.")), FLinearColor(0.36f, 0.58f, 0.78f, 1.0f));
DrawCharacterCard(FemaleCardPosition, FText::FromString(TEXT("Young adult female")), FText::FromString(TEXT("Average proportions, survival baseline, placeholder visual.")), FLinearColor(0.56f, 0.68f, 0.46f, 1.0f));
DrawTextAt(OutDrawElements, LayerId, AllottedGeometry, FText::FromString(TEXT("Selection is visual-only for this milestone; both choices enter the same MVP survival baseline.")), FVector2D(ContentX, PanelPosition.Y + PanelSize.Y - (46.0f * Scale)), ContentWidth, LabelFont, FLinearColor(0.62f, 0.68f, 0.58f, 1.0f));
}
void UAgrarianMvpFrontendWidget::DrawTextAt(
FSlateWindowElementList& OutDrawElements,
int32& LayerId,
@@ -61,6 +61,14 @@ private:
const FVector2D& PanelSize,
float Scale) const;
void DrawCharacterSelection(
FSlateWindowElementList& OutDrawElements,
int32& LayerId,
const FGeometry& AllottedGeometry,
const FVector2D& PanelPosition,
const FVector2D& PanelSize,
float Scale) const;
void DrawTextAt(
FSlateWindowElementList& OutDrawElements,
int32& LayerId,