Document MVP shelter wall piece
This commit is contained in:
@@ -615,7 +615,10 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
|
||||
footprint at the snapped placement location for MVP development builds.
|
||||
- [x] Add placement validation.
|
||||
- [x] Add basic shelter piece.
|
||||
- [ ] Add wall piece if needed.
|
||||
- [x] Add wall piece if needed. For the kit-based MVP style, the wall piece is
|
||||
the craftable `primitive_wall_panel` inventory construction part consumed by
|
||||
the primitive shelter recipe; separately placeable modular walls remain
|
||||
deferred to `0.2.E Permanent Structures`.
|
||||
- [ ] Add roof piece if needed.
|
||||
- [ ] Add door/opening if needed.
|
||||
- [x] Add resource cost validation.
|
||||
|
||||
@@ -86,6 +86,9 @@ Early runtime systems should remain small and explicit:
|
||||
as inventory parts and then combined into a single placeable primitive
|
||||
shelter actor. Fully modular wall-by-wall construction is deferred to
|
||||
permanent structures so the first survival loop remains reliable.
|
||||
- The MVP wall piece is `primitive_wall_panel`, a craftable inventory
|
||||
construction part consumed by the primitive shelter recipe rather than an
|
||||
independently placed wall actor.
|
||||
- `UAgrarianBuildingPlacementComponent` owns the MVP placement preview. It
|
||||
traces from the player view, snaps to the configured grid, validates distance
|
||||
and collision, broadcasts Blueprint-readable preview state, and draws a
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
#!/usr/bin/env python3
|
||||
from pathlib import Path
|
||||
|
||||
ROOT = Path(__file__).resolve().parents[1]
|
||||
ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
|
||||
TECHNICAL_DESIGN = ROOT / "Docs" / "TechnicalDesignDocument.md"
|
||||
ITEMS = ROOT / "Scripts" / "setup_item_definitions.py"
|
||||
RECIPES = ROOT / "Scripts" / "setup_recipe_definitions.py"
|
||||
RECIPE_VERIFY = ROOT / "Scripts" / "verify_recipe_definitions.py"
|
||||
|
||||
|
||||
def compact(path: Path) -> str:
|
||||
return " ".join(path.read_text(encoding="utf-8").split())
|
||||
|
||||
|
||||
def require(path: Path, text: str) -> None:
|
||||
data = compact(path)
|
||||
if text not in data:
|
||||
raise SystemExit(f"FAIL: {path.relative_to(ROOT)} missing required text: {text}")
|
||||
|
||||
|
||||
def main() -> None:
|
||||
require(ROADMAP, "[x] Add wall piece if needed.")
|
||||
require(ROADMAP, "primitive_wall_panel")
|
||||
require(TECHNICAL_DESIGN, "The MVP wall piece is `primitive_wall_panel`")
|
||||
require(ITEMS, '"item_id": "primitive_wall_panel"')
|
||||
require(RECIPES, '"recipe_id": "primitive_wall_panel"')
|
||||
require(RECIPES, '("primitive_wall_panel", 4)')
|
||||
require(RECIPE_VERIFY, '"recipe_id": "primitive_wall_panel"')
|
||||
print("PASS: MVP shelter wall piece is defined as a craftable construction part.")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
Reference in New Issue
Block a user