Add direct Windows editor build script
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@echo off
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setlocal
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set "PROJECT_DIR=%~dp0.."
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set "PROJECT_FILE=%PROJECT_DIR%\AgrarianGame.uproject"
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set "UE_ROOT=C:\Program Files\Epic Games\UE_5.7"
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set "BUILD_BAT=%UE_ROOT%\Engine\Build\BatchFiles\Build.bat"
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if not exist "%BUILD_BAT%" (
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echo Unreal Engine 5.7 was not found at:
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echo %UE_ROOT%
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echo.
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echo Edit UE_ROOT in this script if your engine is installed somewhere else.
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exit /b 1
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)
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echo Building AgrarianGameEditor with UnrealBuildTool...
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call "%BUILD_BAT%" AgrarianGameEditor Win64 Development -Project="%PROJECT_FILE%" -WaitMutex -architecture=x64
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exit /b %ERRORLEVEL%
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