Replace MVP frontend with UMG menu flow
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#!/usr/bin/env python3
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"""Verify the MVP frontend uses real UMG widgets instead of native paint hit boxes."""
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from pathlib import Path
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REPO_ROOT = Path(__file__).resolve().parents[1]
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HEADER = REPO_ROOT / "Source" / "AgrarianGame" / "AgrarianMvpFrontendWidget.h"
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SOURCE = REPO_ROOT / "Source" / "AgrarianGame" / "AgrarianMvpFrontendWidget.cpp"
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ROADMAP = REPO_ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
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def require(condition: bool, message: str) -> None:
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if not condition:
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raise SystemExit(f"FAILED: {message}")
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def main() -> None:
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header = HEADER.read_text(encoding="utf-8")
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source = SOURCE.read_text(encoding="utf-8")
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roadmap = ROADMAP.read_text(encoding="utf-8")
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for token in (
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"class UButton;",
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"class UTextBlock;",
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"RebuildFrontendTree",
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"HandlePrimaryActionClicked",
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"HandleBackClicked",
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"HandleSaveAndQuitClicked",
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"HandleMaleCharacterClicked",
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"HandleFemaleCharacterClicked",
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):
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require(token in header, f"missing frontend UMG declaration: {token}")
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for token in (
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"WidgetTree->ConstructWidget",
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"UButton::StaticClass()",
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"UTextBlock::StaticClass()",
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"OnClicked.AddDynamic",
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"OnHovered.AddDynamic",
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"ButtonStyle.Hovered.TintColor",
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"ButtonStyle.Pressed.TintColor",
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"SetIsFocusable(true)",
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"SetKeyboardFocus()",
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"BackFromActiveScreen()",
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"SaveAndQuit()",
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):
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require(token in source, f"missing frontend UMG implementation token: {token}")
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for removed_token in (
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"FSlateDrawElement",
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"NativePaint",
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"NativeOnMouseButtonDown",
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"GetPanelLayout",
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"IsPointInside",
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"DrawMainMenu",
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"DrawCharacterSelection",
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"DrawJoinServer",
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"DrawLoading",
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"DrawTextAt",
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):
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require(removed_token not in source, f"native-painted frontend path still present: {removed_token}")
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require(removed_token not in header, f"native-painted frontend declaration still present: {removed_token}")
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require(
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"- [x] Replace the native painted MVP frontend with a proper UMG menu flow" in roadmap,
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"0.1.O UMG frontend roadmap item is not checked off",
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)
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print("OK: MVP frontend uses UMG controls with mouse, focus, hover, back, and save/quit paths.")
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if __name__ == "__main__":
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main()
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