Add MVP character archetype choice
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@@ -15,6 +15,13 @@ enum class EAgrarianMvpFrontendScreen : uint8
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Loading
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};
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UENUM(BlueprintType)
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enum class EAgrarianMvpCharacterArchetype : uint8
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{
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YoungAdultMale,
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YoungAdultFemale
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};
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UCLASS()
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class AGRARIANGAME_API UAgrarianMvpFrontendWidget : public UUserWidget
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{
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@@ -24,6 +31,9 @@ public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|MVP UI")
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EAgrarianMvpFrontendScreen ActiveScreen = EAgrarianMvpFrontendScreen::MainMenu;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|MVP UI")
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EAgrarianMvpCharacterArchetype SelectedCharacterArchetype = EAgrarianMvpCharacterArchetype::YoungAdultMale;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|MVP UI")
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FText MainMenuTitle = FText::FromString(TEXT("Agrarian"));
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@@ -42,7 +52,14 @@ public:
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UFUNCTION(BlueprintCallable, Category = "Agrarian|MVP UI")
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void SetActiveScreen(EAgrarianMvpFrontendScreen NewScreen);
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UFUNCTION(BlueprintCallable, Category = "Agrarian|MVP UI")
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void SetSelectedCharacterArchetype(EAgrarianMvpCharacterArchetype NewArchetype);
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protected:
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virtual void NativeConstruct() override;
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virtual FReply NativeOnKeyDown(const FGeometry& InGeometry, const FKeyEvent& InKeyEvent) override;
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virtual int32 NativePaint(
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const FPaintArgs& Args,
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const FGeometry& AllottedGeometry,
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@@ -69,6 +86,8 @@ private:
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const FVector2D& PanelSize,
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float Scale) const;
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FText GetSelectedCharacterLabel() const;
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void DrawTextAt(
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FSlateWindowElementList& OutDrawElements,
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int32& LayerId,
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