Define practical experience growth

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Action-effect rule: knowledge should usually adjust probabilities, quality,
warnings, and explanation. It should only hard-block actions when the action
would be nonsensical without a discovered concept or required tool.
## Practical Experience Growth
Practical experience should grow from meaningful work, not from standing still
or repeating a zero-risk input forever. It is the record of a character learning
how a task feels in the world.
Use:
- Experience increases when a character performs a real survival action with
cost, time, context, and outcome.
- Good candidates include gathering, tool use, crafting, fire maintenance,
shelter placement, navigation decisions, first aid, food preparation, and
weather-response choices.
Repetition:
- Repetition improves consistency, but repeated identical low-stakes actions
should give diminishing returns.
- Variation should matter: different weather, darkness, tools, materials,
terrain, injury state, and resource types teach more than the same easy action.
Mistakes:
- Mistakes can teach when they have a readable cause and the player receives
feedback.
- Failed crafts, wasted resources, unsafe fire placement, bad shelter sites,
injury, sickness, and exposure should create learning opportunities if the
player can understand what happened.
Recovery from failure:
- Recovering from a bad outcome should teach more than simply failing.
- Examples include extinguishing a risky fire, treating bleeding, finding safer
water, rebuilding a weak shelter, resting after exhaustion, and changing route
after getting lost.
Experience gain rule: award experience for meaningful action plus context, apply
diminishing returns to rote repetition, and give recovery credit when a player
responds well to a mistake.