Define practical experience growth
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@@ -168,3 +168,43 @@ More reliable outcomes:
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Action-effect rule: knowledge should usually adjust probabilities, quality,
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warnings, and explanation. It should only hard-block actions when the action
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would be nonsensical without a discovered concept or required tool.
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## Practical Experience Growth
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Practical experience should grow from meaningful work, not from standing still
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or repeating a zero-risk input forever. It is the record of a character learning
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how a task feels in the world.
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Use:
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- Experience increases when a character performs a real survival action with
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cost, time, context, and outcome.
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- Good candidates include gathering, tool use, crafting, fire maintenance,
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shelter placement, navigation decisions, first aid, food preparation, and
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weather-response choices.
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Repetition:
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- Repetition improves consistency, but repeated identical low-stakes actions
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should give diminishing returns.
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- Variation should matter: different weather, darkness, tools, materials,
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terrain, injury state, and resource types teach more than the same easy action.
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Mistakes:
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- Mistakes can teach when they have a readable cause and the player receives
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feedback.
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- Failed crafts, wasted resources, unsafe fire placement, bad shelter sites,
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injury, sickness, and exposure should create learning opportunities if the
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player can understand what happened.
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Recovery from failure:
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- Recovering from a bad outcome should teach more than simply failing.
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- Examples include extinguishing a risky fire, treating bleeding, finding safer
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water, rebuilding a weak shelter, resting after exhaustion, and changing route
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after getting lost.
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Experience gain rule: award experience for meaningful action plus context, apply
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diminishing returns to rote repetition, and give recovery credit when a player
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responds well to a mistake.
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