Define practical experience growth
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@@ -880,7 +880,7 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
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- [x] Define the MVP separation between knowledge, practical experience, physical stats, tools, and infrastructure. Added `Docs/KnowledgeAndSkillFoundation.md` with a five-part MVP model separating knowledge, practical experience, physical stats, tools, and infrastructure so basic survival remains possible but outcomes improve through understanding, practice, equipment, and durable world improvements.
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- [x] Define the MVP separation between knowledge, practical experience, physical stats, tools, and infrastructure. Added `Docs/KnowledgeAndSkillFoundation.md` with a five-part MVP model separating knowledge, practical experience, physical stats, tools, and infrastructure so basic survival remains possible but outcomes improve through understanding, practice, equipment, and durable world improvements.
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- [x] Add a first-pass skill taxonomy for survival, gathering, tool use, crafting, fire, shelter, navigation, first aid, food safety, and weather awareness. Added the first MVP taxonomy to `Docs/KnowledgeAndSkillFoundation.md`, covering survival, gathering, tool use, crafting, fire, shelter, navigation, first aid, food safety, and weather awareness as non-lockout skill domains that modify risk, quality, speed, yield, readability, and confidence.
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- [x] Add a first-pass skill taxonomy for survival, gathering, tool use, crafting, fire, shelter, navigation, first aid, food safety, and weather awareness. Added the first MVP taxonomy to `Docs/KnowledgeAndSkillFoundation.md`, covering survival, gathering, tool use, crafting, fire, shelter, navigation, first aid, food safety, and weather awareness as non-lockout skill domains that modify risk, quality, speed, yield, readability, and confidence.
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- [x] Define how knowledge affects survival actions: fewer mistakes, safer attempts, better yields, lower injury risk, and more reliable outcomes. Added the knowledge action-effects model to `Docs/KnowledgeAndSkillFoundation.md`, defining how knowledge changes warnings, failed-action reasons, safety, yield/waste, injury risk, and outcome reliability without silently guaranteeing success or replacing practical experience.
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- [x] Define how knowledge affects survival actions: fewer mistakes, safer attempts, better yields, lower injury risk, and more reliable outcomes. Added the knowledge action-effects model to `Docs/KnowledgeAndSkillFoundation.md`, defining how knowledge changes warnings, failed-action reasons, safety, yield/waste, injury risk, and outcome reliability without silently guaranteeing success or replacing practical experience.
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- [ ] Define how practical experience grows through use, repetition, mistakes, and recovery from failure.
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- [x] Define how practical experience grows through use, repetition, mistakes, and recovery from failure. Added practical experience growth rules to `Docs/KnowledgeAndSkillFoundation.md`, defining gain from meaningful use, diminishing returns for rote repetition, learning from readable mistakes, and extra credit for recovering well from failure.
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- [ ] Add first contextual learning prompts for fire safety, potable water, exposure, shelter placement, injury care, and resource identification.
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- [ ] Add first contextual learning prompts for fire safety, potable water, exposure, shelter placement, injury care, and resource identification.
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- [ ] Design optional knowledge checks that appear when relevant to the action instead of interrupting basic play.
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- [ ] Design optional knowledge checks that appear when relevant to the action instead of interrupting basic play.
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- [ ] Add player-facing feedback that explains why an action failed or produced poor results.
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- [ ] Add player-facing feedback that explains why an action failed or produced poor results.
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@@ -168,3 +168,43 @@ More reliable outcomes:
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Action-effect rule: knowledge should usually adjust probabilities, quality,
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Action-effect rule: knowledge should usually adjust probabilities, quality,
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warnings, and explanation. It should only hard-block actions when the action
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warnings, and explanation. It should only hard-block actions when the action
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would be nonsensical without a discovered concept or required tool.
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would be nonsensical without a discovered concept or required tool.
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## Practical Experience Growth
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Practical experience should grow from meaningful work, not from standing still
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or repeating a zero-risk input forever. It is the record of a character learning
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how a task feels in the world.
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Use:
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- Experience increases when a character performs a real survival action with
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cost, time, context, and outcome.
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- Good candidates include gathering, tool use, crafting, fire maintenance,
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shelter placement, navigation decisions, first aid, food preparation, and
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weather-response choices.
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Repetition:
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- Repetition improves consistency, but repeated identical low-stakes actions
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should give diminishing returns.
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- Variation should matter: different weather, darkness, tools, materials,
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terrain, injury state, and resource types teach more than the same easy action.
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Mistakes:
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- Mistakes can teach when they have a readable cause and the player receives
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feedback.
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- Failed crafts, wasted resources, unsafe fire placement, bad shelter sites,
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injury, sickness, and exposure should create learning opportunities if the
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player can understand what happened.
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Recovery from failure:
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- Recovering from a bad outcome should teach more than simply failing.
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- Examples include extinguishing a risky fire, treating bleeding, finding safer
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water, rebuilding a weak shelter, resting after exhaustion, and changing route
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after getting lost.
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Experience gain rule: award experience for meaningful action plus context, apply
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diminishing returns to rote repetition, and give recovery credit when a player
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responds well to a mistake.
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@@ -0,0 +1,40 @@
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#!/usr/bin/env python3
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"""Verify practical experience growth rules are documented."""
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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DOC = ROOT / "Docs" / "KnowledgeAndSkillFoundation.md"
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ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
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REQUIRED = {
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DOC: [
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"## Practical Experience Growth",
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"Use:",
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"Repetition:",
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"Mistakes:",
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"Recovery from failure:",
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"Experience gain rule:",
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"diminishing returns",
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],
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ROADMAP: [
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"[x] Define how practical experience grows through use, repetition, mistakes, and recovery from failure.",
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],
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}
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def main() -> None:
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missing: list[str] = []
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for path, snippets in REQUIRED.items():
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text = path.read_text(encoding="utf-8")
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for snippet in snippets:
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if snippet not in text:
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missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}")
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if missing:
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raise SystemExit("FAILED: " + "; ".join(missing))
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print("OK: practical experience growth rules are documented.")
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if __name__ == "__main__":
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main()
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