Define practical experience growth

This commit is contained in:
2026-05-19 15:35:45 -07:00
parent 4e72a76b2a
commit cfb02a6e7d
3 changed files with 81 additions and 1 deletions
+1 -1
View File
@@ -880,7 +880,7 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
- [x] Define the MVP separation between knowledge, practical experience, physical stats, tools, and infrastructure. Added `Docs/KnowledgeAndSkillFoundation.md` with a five-part MVP model separating knowledge, practical experience, physical stats, tools, and infrastructure so basic survival remains possible but outcomes improve through understanding, practice, equipment, and durable world improvements. - [x] Define the MVP separation between knowledge, practical experience, physical stats, tools, and infrastructure. Added `Docs/KnowledgeAndSkillFoundation.md` with a five-part MVP model separating knowledge, practical experience, physical stats, tools, and infrastructure so basic survival remains possible but outcomes improve through understanding, practice, equipment, and durable world improvements.
- [x] Add a first-pass skill taxonomy for survival, gathering, tool use, crafting, fire, shelter, navigation, first aid, food safety, and weather awareness. Added the first MVP taxonomy to `Docs/KnowledgeAndSkillFoundation.md`, covering survival, gathering, tool use, crafting, fire, shelter, navigation, first aid, food safety, and weather awareness as non-lockout skill domains that modify risk, quality, speed, yield, readability, and confidence. - [x] Add a first-pass skill taxonomy for survival, gathering, tool use, crafting, fire, shelter, navigation, first aid, food safety, and weather awareness. Added the first MVP taxonomy to `Docs/KnowledgeAndSkillFoundation.md`, covering survival, gathering, tool use, crafting, fire, shelter, navigation, first aid, food safety, and weather awareness as non-lockout skill domains that modify risk, quality, speed, yield, readability, and confidence.
- [x] Define how knowledge affects survival actions: fewer mistakes, safer attempts, better yields, lower injury risk, and more reliable outcomes. Added the knowledge action-effects model to `Docs/KnowledgeAndSkillFoundation.md`, defining how knowledge changes warnings, failed-action reasons, safety, yield/waste, injury risk, and outcome reliability without silently guaranteeing success or replacing practical experience. - [x] Define how knowledge affects survival actions: fewer mistakes, safer attempts, better yields, lower injury risk, and more reliable outcomes. Added the knowledge action-effects model to `Docs/KnowledgeAndSkillFoundation.md`, defining how knowledge changes warnings, failed-action reasons, safety, yield/waste, injury risk, and outcome reliability without silently guaranteeing success or replacing practical experience.
- [ ] Define how practical experience grows through use, repetition, mistakes, and recovery from failure. - [x] Define how practical experience grows through use, repetition, mistakes, and recovery from failure. Added practical experience growth rules to `Docs/KnowledgeAndSkillFoundation.md`, defining gain from meaningful use, diminishing returns for rote repetition, learning from readable mistakes, and extra credit for recovering well from failure.
- [ ] Add first contextual learning prompts for fire safety, potable water, exposure, shelter placement, injury care, and resource identification. - [ ] Add first contextual learning prompts for fire safety, potable water, exposure, shelter placement, injury care, and resource identification.
- [ ] Design optional knowledge checks that appear when relevant to the action instead of interrupting basic play. - [ ] Design optional knowledge checks that appear when relevant to the action instead of interrupting basic play.
- [ ] Add player-facing feedback that explains why an action failed or produced poor results. - [ ] Add player-facing feedback that explains why an action failed or produced poor results.
+40
View File
@@ -168,3 +168,43 @@ More reliable outcomes:
Action-effect rule: knowledge should usually adjust probabilities, quality, Action-effect rule: knowledge should usually adjust probabilities, quality,
warnings, and explanation. It should only hard-block actions when the action warnings, and explanation. It should only hard-block actions when the action
would be nonsensical without a discovered concept or required tool. would be nonsensical without a discovered concept or required tool.
## Practical Experience Growth
Practical experience should grow from meaningful work, not from standing still
or repeating a zero-risk input forever. It is the record of a character learning
how a task feels in the world.
Use:
- Experience increases when a character performs a real survival action with
cost, time, context, and outcome.
- Good candidates include gathering, tool use, crafting, fire maintenance,
shelter placement, navigation decisions, first aid, food preparation, and
weather-response choices.
Repetition:
- Repetition improves consistency, but repeated identical low-stakes actions
should give diminishing returns.
- Variation should matter: different weather, darkness, tools, materials,
terrain, injury state, and resource types teach more than the same easy action.
Mistakes:
- Mistakes can teach when they have a readable cause and the player receives
feedback.
- Failed crafts, wasted resources, unsafe fire placement, bad shelter sites,
injury, sickness, and exposure should create learning opportunities if the
player can understand what happened.
Recovery from failure:
- Recovering from a bad outcome should teach more than simply failing.
- Examples include extinguishing a risky fire, treating bleeding, finding safer
water, rebuilding a weak shelter, resting after exhaustion, and changing route
after getting lost.
Experience gain rule: award experience for meaningful action plus context, apply
diminishing returns to rote repetition, and give recovery credit when a player
responds well to a mistake.
@@ -0,0 +1,40 @@
#!/usr/bin/env python3
"""Verify practical experience growth rules are documented."""
from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
DOC = ROOT / "Docs" / "KnowledgeAndSkillFoundation.md"
ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
REQUIRED = {
DOC: [
"## Practical Experience Growth",
"Use:",
"Repetition:",
"Mistakes:",
"Recovery from failure:",
"Experience gain rule:",
"diminishing returns",
],
ROADMAP: [
"[x] Define how practical experience grows through use, repetition, mistakes, and recovery from failure.",
],
}
def main() -> None:
missing: list[str] = []
for path, snippets in REQUIRED.items():
text = path.read_text(encoding="utf-8")
for snippet in snippets:
if snippet not in text:
missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}")
if missing:
raise SystemExit("FAILED: " + "; ".join(missing))
print("OK: practical experience growth rules are documented.")
if __name__ == "__main__":
main()