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AgrarianGameArchive/Docs/Art/GroundZeroAssetAcquisitionQueue.md

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Ground Zero Asset Acquisition Queue

Purpose: make the first playable tile visually investor-ready using only free/approved assets, while keeping every source traceable before import.

Current rule: free-only. Do not download or import paid assets unless Nathan explicitly approves a purchase in a later task.

Priority Look

Ground Zero should feel like a believable coastal-scrub survival location after a modern social collapse: dry soil, uneven grasses, hardy shrubs, believable trees, readable water, natural rocks, practical frontier characters, and old equipment being reclaimed by vegetation.

Free Fab Candidates

Priority Asset Source Use Cost Status Notes
1 Free Shrubs Pack (Ultra Realistic Wind) https://www.fab.com/listings/7ca465ab-fb9c-4d6b-bddb-82c20f604657 Replace Ground Zero shrub proxies Free Candidate Realistic shrub pack with 11 shrubs, opaque Nanite meshes, and Pivot Painter wind. Good near-term replacement for coyote-brush proxy silhouettes.
2 Mediterranean Vegetation: Plant Pack I https://www.fab.com/listings/41b3889d-1a98-41e1-850e-c8b417840da0 Coastal-scrub plants, agave-like accent plants, scanned ground detail Free Candidate Free but currently flagged as not available in this region from unauthenticated browsing; check again through the Epic/Fab account before relying on it.
3 temperate Vegetation: optimized Grass Library https://www.fab.com/listings/8b68642e-35f4-438e-82b4-799fc2228303 Replace dry grass cards and add wind/detail Free Candidate Free but currently flagged as not available in this region from unauthenticated browsing; verify through the account.
4 Soul: Cave https://www.fab.com/listings/75f42402-40bb-4a1b-b557-18e2c9604273 Rock, wet-edge, ruin, and water-support props/materials Free Candidate Epic sample content with rock and water props/materials; useful for banks, stone resources, and visual dressing even if not coastal-specific.
5 Modular Rural House & Pine Forest Environment https://www.fab.com/listings/a081748c-6a49-4ba4-9008-9b10fadf8f73 Abandoned rural structures, props, roads, weeds, and potential reclaimed-equipment set dressing Free Candidate Useful for post-collapse frontier settlement mood; pine assets may not fit Ground Zero coastal scrub but props/roads/house pieces may.

Acquisition Steps

  1. Log into Fab/Epic only in an active browser or launcher session.
  2. Confirm each listing still shows Free.
  3. Add only free assets to the library/cart.
  4. Download/export into /home/nathan/AssetStaging/Agrarian/Incoming.
  5. Save a license/cost screenshot or text export into /home/nathan/AssetStaging/Agrarian/LicenseEvidence.
  6. Move only approved free assets to /home/nathan/AssetStaging/Agrarian/Approved.
  7. Import into Unreal under:
    • /Game/Agrarian/Environment/Vegetation
    • /Game/Agrarian/Environment/Water
    • /Game/Agrarian/Environment/Rocks
    • /Game/Agrarian/Props/Reclaimed
    • /Game/Agrarian/Characters
  8. Add imported assets to Docs/Art/AssetLicenses.md.
  9. Run:
    • Scripts/verify_asset_pipeline_policy.py
    • Scripts/verify_asset_license_free_only.py
    • relevant visual/placeholder verifiers

Import Standards

  • Replace proxy assets only after imported meshes have collision, materials, cull distances, and LOD/Nanite decisions.
  • Do not rely on showcase maps. Extract only the specific assets needed for Agrarian's map, biome, and resource systems.
  • Any tree, shrub, rock, puddle, lake, resource node, or large prop placed in a playable tile must eventually be represented by a persistent world-resource record so player removal is durable.