This repository has been archived on 2026-05-24. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
2026-05-19 12:38:43 -07:00

1.1 KiB

MVP Audio Mix Settings

The MVP audio mix is defined in Config/AgrarianAudioMixSettings.ini. These values are client presentation defaults and do not affect dedicated server authority.

Buses

  • Master: global output gain.
  • Ambient: biome beds, distant coastal texture, day/night insects, and non-weather environmental loops.
  • Weather: rain, wind, storm, and future thunder layers.
  • Foley: footsteps, gathering, item handling, crafting, and other player/object touch sounds.
  • Fire: campfire loops, ignition, extinguish, suppression, and future large-fire layers.
  • Wildlife: wildlife idle, flee, death, harvest, and future animal calls.
  • UI: frontend, pause, selection, confirmation, warning, and save/quit feedback.

Defaults

The defaults are intentionally conservative so investor builds do not overwhelm dialogue, screen-share audio, or remote desktop sessions:

  • Master: 1.0
  • Ambient: 0.70
  • Weather: 0.75
  • Foley: 0.80
  • Fire: 0.85
  • Wildlife: 0.70
  • UI: 0.65

Final MetaSound/SoundClass work can replace these simple config defaults later, but the bus names should remain stable so settings and QA notes do not churn.